Properties
Secondary specialization: Reduces Pull and Push AP cost by 1. Grants an additional 20% physical damage reduction when below 25% max. Health.
Primary specialization: Increases stimulant effectiveness by 50% and grants +75% Knockback resistance.
Perfect for the Squad Role: Bastion
Equipment that excels with this skill:
Properties
Secondary specialization: Reduces jumping Action Points cost by 1, and increases jumping range by 1. (Jumping further costs more APs!)
Primary specialization: Reduces the base Action Points cost of diagonal movement to 2, and that of stance change by 1.
Properties
Secondary specialization: The unit will never Panic, or attack friendlies in Berserk state.
Primary specialization: Increases Morale gain from kills by 5, and reduces all Morale requirements by 3.
Properties
Secondary specialization: Increases melee Critical Hit Chance (CHC) by 5%, and melee Critical Damage Factor (CDF) by 25%.
Primary specialization: Yields a 25% additional melee damage reduction, and reduces Defense Mode AP cost to 8 (even with firearms).
Perfect for the Squad Role: Bastion
Weapons that excel with this skill:
Properties
Secondary specialization: Reduces the AP cost of reloading/unloading by 50% for all small arms.
Primary specialization: Increases ranged Critical Hit Chance (CHC) by 5%, and ranged Critical Damage Factor (CDF) by 15% with small arms.
Perfect for the Squad Role:
Weapons that excel with this skill:
Properties
ONLY WITH HEAVY ARMS, ALSO:
Secondary specialization: Increases all elemental damage/effect dealt by heavy arms by 25%. Applies to both inherent and ammo-based values.
Primary specialization: Hits with heavy arms will always do damage to Armor (min. 2), and cause Bleeding (min. 3, no crit. hit needed).
Perfect for the Squad Role: Heavy arm specialist
Weapons that excel with this skill:
Properties
Reduces the Action Points cost of:
Secondary specialization: Increases static Melee and Ranged Defense bonus from directional cover by 4 (-30% hit chance) if it's at least 1.
Primary specialization: Removes all item type restrictions from inventory slots, and equipping a weapon now only costs 1 AP.
Weapons that excel with this skill:
Properties
Secondary specialization: Can hack non-hardwired adjacent systems without using any gadget/device. Increases base chance of success by 25%.
Primary specialization: Can hack hardwired systems without using a dedicated device (still need a basic one!). +25% base success chance.
Perfect for the Squad Role: Technician
Weapons and Equipment that excel with this skill:
Properties
Secondary specialization: Acid and Poison damage taken is reduced by 25%. Acid buildup decays faster. Can stop double the Bleeding with items.
Primary specialization: Treating a unit with missing Health of less than 50% of the max. item effectiveness will not consume the item.
Perfect for the Squad Role: Medic
Equipment that excels with this skill:
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