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tactics [2023/07/22 19:50]
admin [Squad Development]
tactics [2023/09/06 11:34] (current)
admin
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-|| [[basics|Basics]] || [[combat_mechanics|Combat]] || [[squad|Squad]] || [[tactics|**Tactics**]] || [[skills|Skills]] || [[damage_type_info|Damage type info]] ||+|| [[basics|Basics]] || [[combat_mechanics|Combat]] || [[squad|Squad]] || [[tactics|**Tactics**]] || [[dtb|Defend the Base!]] || [[skills|Skills]] || [[damage_type_info|Damage type info]] ||
  
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 Find the <color orange>sweet spots</color> to use //area of effect// (AOE) damage with the following methods: Find the <color orange>sweet spots</color> to use //area of effect// (AOE) damage with the following methods:
-  * use AOE capable weapons (like the Grenade launcher, QuadBolter, CryoBlaster, Shotgun, Assault rifle, Nuclear hand cannon, Minigun, Sniper rifle, 7.62mm Auto-Turret)+  * use AOE capable weapons (like the Grenade launcher, QuadSeeker, CryoBlaster, Shotgun, Assault rifle, Nuclear hand cannon, Minigun, Sniper rifle, 7.62mm Auto-Turret)
   * use grenades (Frag grenade, Incendiary grenade, Cryo grenade)   * use grenades (Frag grenade, Incendiary grenade, Cryo grenade)
   * use Smart mines   * use Smart mines
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 {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_alpha_wormpig.mp4?1280x720}} {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_alpha_wormpig.mp4?1280x720}}
  
-Prioritize your targets according to the <color #66ff00>actual threat</color> they embody. Sometimes enemies far from you can cause the deadliest encounters, like Alpha Wormigs that spit large poison blobs that damage a larger area and stack up [[damage_type_info#poison|Poision buildup]] on your marines.+Prioritize your targets according to the <color #66ff00>actual threat</color> they embody. Sometimes enemies far from you can cause the deadliest encounters, like Alpha Wormpigs that spit large poison blobs that damage a larger area and stack up [[damage_type_info#poison|Poision buildup]] on your marines.
  
 Avoid being fully cornered. Take positions that let you //flee// if needed. Of course, it’s easier to defend a tight corridor, than a large room, or an open area. Avoid being fully cornered. Take positions that let you //flee// if needed. Of course, it’s easier to defend a tight corridor, than a large room, or an open area.
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-→ Next [[skills|Skills]]+→ Next [[dtb|Defend the Base!]]
  
 ← Previous [[tactics|Tactics]] ← Previous [[tactics|Tactics]]
  
 ← [[start|Back to Main page]] ← [[start|Back to Main page]]
tactics.1690048219.txt.gz · Last modified: 2023/07/22 19:50 by admin