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tactics [2023/07/22 15:38]
admin [Build Barricades]
tactics [2023/09/06 11:34] (current)
admin
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 +----
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 +|| [[basics|Basics]] || [[combat_mechanics|Combat]] || [[squad|Squad]] || [[tactics|**Tactics**]] || [[dtb|Defend the Base!]] || [[skills|Skills]] || [[damage_type_info|Damage type info]] ||
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 ====== Tactics ====== ====== Tactics ======
 ===== Table of Contents ===== ===== Table of Contents =====
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 ===== Use/Change the Attack Modes ===== ===== Use/Change the Attack Modes =====
  
-VIDEO+{{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_cryoblaster.mp4?1280x720}}
  
-Each attack mode across the weapons is handy, especially if you pick the one the situation requires.+Each <color orange>attack mode</color> across the weapons is handy, especially if you pick the one the situation requires.
  
-Switch to Freezing vapor on your CryoBlaster if you would like to deal cryo damage in a 3x3 area, or if you would like to extinguish a fire in a 3x3 area.+Switch to <color #66ff00>Freezing vapor</color> on your **CryoBlaster** if you would like to deal cryo damage in a 3x3 area, or if you would like to extinguish a fire in a 3x3 area.
  
-You can check the weapon's attack properties as well. For example, the Pinpoint strike of the sniper rifle has a huge impact force. Using that attack mode yields a high chance of a frozen unit getting shattered. It also has a high chance to knock the target back.+You can check the weapon's attack properties as well. For example, the <color #66ff00>Pinpoint strike</color> of the **sniper rifle** has a huge <color yellow>impact force</color>. Using that attack mode yields a high chance of a frozen unit getting **//shattered//**. It also has a high chance to knock the target back.
  
-When the enemy is low on health, you can use an attack mode that will consume less Action Points.+When the enemy is low on health, you can use an attack mode that will consume less <color #66ff00>Action Points</color>.
  
 [[#Top|Back to top ↑]] [[#Top|Back to top ↑]]
 ===== Crouching ===== ===== Crouching =====
  
-VIDEO+{{https://angrycatstudios.com/usccf/basics/videos/CROUCH_16_9.mp4?1280x720}}
  
-Crouching has a good tactical use. If any of your squad members blocks the line of fire to a target, just step away or simply crouch with that unit, so your other marines can get into action.+[[basics#crouching|Crouching]] has a good tactical use. If any of your squad members blocks the line of fire to a target, just step away or simply crouch with that unit, so your other marines can get into action.
  
 If a corridor is narrow, the first row of marines could crouch and attack, then the other squad members behind them can also perform their ranged attacks. If a corridor is narrow, the first row of marines could crouch and attack, then the other squad members behind them can also perform their ranged attacks.
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 {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_barricades.mp4?1280x720}} {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_barricades.mp4?1280x720}}
  
-A lot of objects, like barrels, crates, and shelves are movable with the <color orange>Pull/Push</color> mechanics. Use them to <color #66ff00>block/avoid attacks</color> or <color #66ff00>block enemy entry points</color>, or to <color #66ff00>take cover (crouch)</color> behind them. Remember that your units can <color #66ff00>jump over</color> <color yellow>half-height objects</color>.+A lot of objects, like barrels, crates, and shelves are movable with the [[basics#moving_objects_pull_push|Pull/Push mechanics]]. Use them to <color #66ff00>block/avoid attacks</color> or <color #66ff00>block enemy entry points</color>, or to <color #66ff00>take cover (crouch)</color> behind them. Remember that your units can [[basics#jumping|jump over]] <color yellow>half-height objects</color>.
  
 Let the aliens blow up <color yellow>Hydrazine barrels</color>. Building a wall made of objects could contain one or more highly volatile barrels. Some fearless aliens will not hesitate to destory these to reach you. You can also procure <color yellow>Hydrazine</color> from the barrels if needed, so it won't blow up next to you. Let the aliens blow up <color yellow>Hydrazine barrels</color>. Building a wall made of objects could contain one or more highly volatile barrels. Some fearless aliens will not hesitate to destory these to reach you. You can also procure <color yellow>Hydrazine</color> from the barrels if needed, so it won't blow up next to you.
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 Find the <color orange>sweet spots</color> to use //area of effect// (AOE) damage with the following methods: Find the <color orange>sweet spots</color> to use //area of effect// (AOE) damage with the following methods:
-  * use AOE capable weapons (like the Grenade launcher, QuadBolter, CryoBlaster, Shotgun, Assault rifle, Nuclear hand cannon, Minigun, Sniper rifle, 7.62mm Auto-Turret)+  * use AOE capable weapons (like the Grenade launcher, QuadSeeker, CryoBlaster, Shotgun, Assault rifle, Nuclear hand cannon, Minigun, Sniper rifle, 7.62mm Auto-Turret)
   * use grenades (Frag grenade, Incendiary grenade, Cryo grenade)   * use grenades (Frag grenade, Incendiary grenade, Cryo grenade)
   * use Smart mines   * use Smart mines
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 {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_turret.mp4?1280x720}} {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_turret.mp4?1280x720}}
  
-It’s advised to manage the turrets with a marine whose <color orange>Electrotechnics</color> skill is at least 3, as the <color #66ff00>Action Point</color> cost will be much lower, and the Turret’s effectiveness will be //**higher**// than for a non-trained unit.+It’s advised to manage the turrets with a marine whose [[skills#electrotechnics|Electrotechnics]] skill is at least 3, as the <color #66ff00>Action Point</color> cost will be much lower, and the Turret’s effectiveness will be //**higher**// than for a non-trained unit.
  
 Turrets are not only good at dealing damage to the enemy. You can <color #66ff00>block</color> the enemy’s way if needed. Also, they are very good at destroying //objects/walls//. Turrets are not only good at dealing damage to the enemy. You can <color #66ff00>block</color> the enemy’s way if needed. Also, they are very good at destroying //objects/walls//.
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 ===== Attack or Defence? ===== ===== Attack or Defence? =====
  
-On lower difficulties, being <color #66ff00>defensive</color> does not mean any disadvantage to you. However, playing on a harder difficulty, damage output, and good squad positioning is <color orange>more important</color> than going into <color #66ff00>Defense mode</color> with all your marines. A well-placed melee unit (who should be in //Defense mode// all the time when your turn ends) will <color #66ff00>hold up</color> most of the aliens, so the rest of your squad can rearrange, heal, and do other actions–but more importantly, they can cut the numbers of the enemy.+On lower difficulties, being <color #66ff00>defensive</color> does not mean any disadvantage to you. However, playing on a harder difficulty, damage output, and good squad positioning is <color orange>more important</color> than going into [[combat_mechanics#defense_mode|Defense mode]] with all your marines. A well-placed melee unit (who should be in //Defense mode// all the time when your turn ends) will <color #66ff00>hold up</color> most of the aliens, so the rest of your squad can rearrange, heal, and do other actions–but more importantly, they can cut the numbers of the enemy.
  
 [[#Top|Back to top ↑]] [[#Top|Back to top ↑]]
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 **When there's no chance of survival…** **When there's no chance of survival…**
  
-There are some situations when <color #66ff00>extracting</color> a unit would be a wise decision if the objective and the conditions permit it. You can even extract your //entire squad// if there’s no leg to stand on. (Naturally, the mission will be a failure in this case, but it won’t be a slaughter. This is especially important in the <color orange>Campaign mode</color>.)+There are some situations when [[basics#extracting_units_exfil|extracting]] a unit would be a wise decision if the objective and the conditions permit it. You can even extract your //entire squad// if there’s no leg to stand on. (Naturally, the mission will be a failure in this case, but it won’t be a slaughter. This is especially important in the <color orange>Campaign mode</color>.)
  
 [[#Top|Back to top ↑]] [[#Top|Back to top ↑]]
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 {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_iow.mp4?1280x720}} {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_iow.mp4?1280x720}}
  
-Finding the shortest route can be tricky when different objects, hazards, aliens, or even friendly units block your way. Remember that you can <color #66ff00>jump</color> over half-height objects (but not aliens and fellow units), or you can use the <color #66ff00>push/pull</color> mechanics. Also, you can <color #66ff00>destroy</color> objects or even the walls if they're blocking your way.+Finding the shortest route can be tricky when different objects, hazards, aliens, or even friendly units block your way. Remember that you can [[basics#jumping|jump]] over half-height objects (but not aliens and fellow units), or you can use the [[basics#moving_objects_pull_push|push/pull]] mechanics. Also, you can <color #66ff00>destroy</color> objects or even the walls if they're blocking your way.
  
 [[#Top|Back to top ↑]] [[#Top|Back to top ↑]]
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 **The freezing/shattering combo:** **The freezing/shattering combo:**
  
-First, you have to <color #66ff00>freeze</color> the enemy by using weapons/ammunition types that cause freezing, like+First, you have to [[damage_type_info#cryo|freeze]] the enemy by using weapons/ammunition types that cause freezing, like
   * the CryoBlaster   * the CryoBlaster
   * the HCB Cryo Charge (Bulleteer, QuadSeeker)   * the HCB Cryo Charge (Bulleteer, QuadSeeker)
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   * HCB High Explosive with a Bulleteer or with a QuadSeeker   * HCB High Explosive with a Bulleteer or with a QuadSeeker
  
-And then shoot them with acidic charges, which will automatically <color #66ff00>convert to fire damage</color>, and reapply the whole burning damage stack **on the spot**. Take these with your marines:+And then shoot them with [[damage_type_info#acid|acidic charges]], which will automatically <color #66ff00>convert to fire damage</color>, and reapply the whole burning damage stack **on the spot**. Take these with your marines:
   * 12g shells (Acid Charge) with a Shotgun   * 12g shells (Acid Charge) with a Shotgun
   * M50-X Grenade (Acid Charge) with a Grenade launcher   * M50-X Grenade (Acid Charge) with a Grenade launcher
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 {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_alpha_wormpig.mp4?1280x720}} {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_alpha_wormpig.mp4?1280x720}}
  
-Prioritize your targets according to the <color #66ff00>actual threat</color> they embody. Sometimes enemies far from you can cause the deadliest encounters, like Alpha Wormigs that spit large poison blobs that damage a larger area and stack up <color yellow>Poision buildup</color> on your marines.+Prioritize your targets according to the <color #66ff00>actual threat</color> they embody. Sometimes enemies far from you can cause the deadliest encounters, like Alpha Wormpigs that spit large poison blobs that damage a larger area and stack up [[damage_type_info#poison|Poision buildup]] on your marines.
  
 Avoid being fully cornered. Take positions that let you //flee// if needed. Of course, it’s easier to defend a tight corridor, than a large room, or an open area. Avoid being fully cornered. Take positions that let you //flee// if needed. Of course, it’s easier to defend a tight corridor, than a large room, or an open area.
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 {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_medic.mp4?1280x720}} {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_medic.mp4?1280x720}}
  
-The ideal squad has a medic. This unit should have five <color #66ff00>Skill Points</color> in the <color #66ff00>Biochemistry</color> skill. Having the bonus of the //Primary specialization// means that treating a squad member with a missing Health less than 50% of the maximum item effectiveness will not consume the item. Note that a level 5 medic can heal <color #66ff00>60% more</color> with the same medical items compared to a non-trained marine.+The ideal squad has a medic. This unit should have five <color #66ff00>Skill Points</color> in the [[skills#biochemistry|Biochemistry skill]]. Having the bonus of the //Primary specialization// means that treating a squad member with a missing Health less than 50% of the maximum item effectiveness will not consume the item. Note that a level 5 medic can heal <color #66ff00>60% more</color> with the same medical items compared to a non-trained marine.
  
 Always protect your medic! Even though this unit can deal damage, it’s better to protect them because of their increased healing ability. Step a bit back if necessary, and watch out for flanking. When the situation requires, use <color #66ff00>self-healing</color> with your other units too, because a severely injured unit may not have the time to wait for the medic to arrive at the beginning of the next turn. Always protect your medic! Even though this unit can deal damage, it’s better to protect them because of their increased healing ability. Step a bit back if necessary, and watch out for flanking. When the situation requires, use <color #66ff00>self-healing</color> with your other units too, because a severely injured unit may not have the time to wait for the medic to arrive at the beginning of the next turn.
  
-Your other squad members may also give the medic additional medical items for better effectiveness. They can <color #66ff00>pass</color> such items directly from their inventory. Try to loot medical items from shelves or crates.+Your other squad members may also [[basics#itemspick_up_drop_pass|give]] the medic additional medical items for better effectiveness. They can <color #66ff00>pass</color> such items directly from their inventory. Try to loot medical items from shelves or crates.
  
 [[#Top|Back to top ↑]] [[#Top|Back to top ↑]]
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 {{https://angrycatstudios.com/usccf/tactics/images/tutorial_tactics_squad_development_2k.png}} {{https://angrycatstudios.com/usccf/tactics/images/tutorial_tactics_squad_development_2k.png}}
  
-As the <color orange>progress</color> is shared between all three game modes (Defend the Base!, Operations, and Single Mission), any <color #66ff00>Weapon Upgrade blueprints</color> and <color #66ff00>Item Crafting blueprints</color> you obtain is truly valuable for your squad. If you can complete missions on higher difficulties, you can gather more <color #66ff00>rare materials</color> that you can use for further upgrades. For more information, please visit the <color yellow>Tutorial: Squad Assembly/Blueprints</color> (for Weapon Upgrades and Item Crafting) tab.+As the <color orange>progress</color> is shared between all three game modes (Defend the Base!, Operations, and Single Mission), any <color #66ff00>Weapon Upgrade blueprints</color> and <color #66ff00>Item Crafting blueprints</color> you obtain is truly valuable for your squad. If you can complete missions on higher difficulties, you can gather more <color #66ff00>rare materials</color> that you can use for further upgrades. For more information, please visit the [[squad#blueprints_weapon_upgrades|Tutorial: Squad Assembly/Blueprints (for Weapon Upgrades and Item Crafting)]] tab.
  
 [[#Top|Back to top ↑]] [[#Top|Back to top ↑]]
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 ---- ----
  
-→ Next [[skills|Skills]]+→ Next [[dtb|Defend the Base!]]
  
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tactics.1690033136.txt.gz · Last modified: 2023/07/22 15:38 by admin