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rounds_std [2022/02/03 14:35]
admin
rounds_std [2022/02/03 14:40] (current)
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 ^ **Marker** ^  Cost: //440// Credits ^ {{:rounds_marker.png?50|}} ^ ^ **Marker** ^  Cost: //440// Credits ^ {{:rounds_marker.png?50|}} ^
-| //Has special property*// |+| //Has special property:// | //Marks target*// |
 | Base damage: 0 | Random damage: 0 | | Base damage: 0 | Random damage: 0 |
 | Impact force: 0 | Armor penetration: 0 | | Impact force: 0 | Armor penetration: 0 |
 | Tranquilization: 0 | Ignition: 0 | | Tranquilization: 0 | Ignition: 0 |
 | Corrosiveness: 0 | Biohazard: 0 | | Corrosiveness: 0 | Biohazard: 0 |
-| //*Marks target as always visible (on scanner).// |+| //*as always visible (on scanner).// |
  
-^ **Standard Issue** ^  Cost: //60// Credits ^ {{:rounds_std.png?50|}} ^ +^ **Shredder** ^  Cost: //900// Credits ^ {{:rounds_afp.png?50|}} ^ 
-| Base damage: | Random damage: +//Base damage: 2// //Random damage: 2// 
-| Impact force: 0 | Armor penetration: +| Impact force: 0 | //Armor penetration: 4// 
-| Tranquilization: | Ignition: 0 |+//Tranquilization: 2// | Ignition: 0 |
 | Corrosiveness: 0 | Biohazard: 0 | | Corrosiveness: 0 | Biohazard: 0 |
  
rounds_std.1643895317.txt.gz · Last modified: 2022/02/03 14:35 by admin