This shows you the differences between two versions of the page.
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grenadeer [2022/02/03 15:12] admin |
grenadeer [2022/02/03 15:18] (current) admin [Built-in SMG] |
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| [[flak_AP|M-4X grenade]] | 2 | //20 (5%)// | //4// | | | [[flak_AP|M-4X grenade]] | 2 | //20 (5%)// | //4// | | ||
- | ^ Property ^ Area throw ^ Extreme heat ^ Line ignite | + | ^ Property ^ Grenade |
- | | Range (grids) | 3 | 2 | 5 | | + | | Range (grids) | 7 | 7 | 13 | |
- | | [[weapons# | + | | [[weapons# |
- | | [[combat# | + | | [[combat# |
- | | Action Points | //10// | //10// | //8// | | + | | Action Points | //10// | //10// | //12// | |
- | | Ammo consumption | 4x | 7x | 3x | | + | | Ammo consumption | 1x | 1x | 1x | |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | Special | see * * * | see * * * | see * * * | | + | | Special | - | - | - | |
- | | Module needed | - | - | - | | + | | Module needed | - | - | Yes | |
====== Built-in SMG ====== | ====== Built-in SMG ====== | ||
- | ^ Property | + | ^ __Ammunition__ |
- | | Range (grids) | 5 | | + | | **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{: |
+ | | [[rounds_std|.223]] | 40 | //20 (5%)// | //2// | | ||
+ | |||
+ | ^ Property ^ Burst ^ | ||
+ | | Range (grids) | 7 | | ||
| [[weapons# | | [[weapons# | ||
| [[combat# | | [[combat# | ||
- | | Action Points | //2// | | + | | Action Points | //4// | |
- | | Ammo consumption | 1x | | + | | Ammo consumption | 5x | |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
| [[combat# | | [[combat# | ||
| [[combat# | | [[combat# | ||
| [[combat# | | [[combat# | ||
- | | [[combat# | + | | [[combat# |
| [[combat# | | [[combat# | ||
| Special | - | | | Special | - | | ||
| Module needed | - | | | Module needed | - | | ||
+ | |||
+ | * Given %s of base maxDmg is applied to the adjacent grids. In case of 5×5 areas, the outer targets get %s of //their// neighbors, i.e. %×% of base maxDmg. | ||
+ | |||
+ | ← [[weapons|Back to the main Weapons page]] | ||
+ | |||
+ | ← [[ultimate_space_commando_steam_2015|Back to Main page]] |