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grenadeer [2022/02/03 15:10] admin created |
grenadeer [2022/02/03 15:18] (current) admin [Built-in SMG] |
^ Combat chainsaw ^ {{:chainsaw-150x80.png?400|}} ^ | ^ Flak cannon ^ {{:grenadeer-150x80.png?400|}} ^ |
| USC-M2 | | | M41-E combined grenade launcher | |
| **Martial weapon** | | | **Heavy arm** | |
| //Cost: 6500 Credits// | | | //Cost: 10000 Credits// | |
| In some situations, raw firepower is simply not enough. Beholding the usefulness of the officer's sword, the Command chose to develop this kerosene-fuelled monster to punch through any organic matter and light armor. Somewhat harder to control, the chainsaw can deal nearly double the damage, and the hell of titanium teeth often leaves bleeding open wounds and crippled limbs behind. | | | The "M41-E" grenade launcher is the ultimate nemesis of armored targets and groups! Firing highly explosive M-4X grenades, it's a deadly, devastating end to everything! Has a very high AP cost for firing and also for reloading. It is also equipped with a built-in .223 SMG. This, however, is only good against light and lesser targets. The launcher can be modded to support the firing of highly destructive missiles as well! | |
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====== Grenade launcher ====== | ====== Grenade launcher ====== |
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^ __Ammunition__ ^ ^ ^ ^ ^ | ^ __Ammunition__ ^ ^ ^ ^ ^ |
| **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:kerosene.png?50|}} | | | **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:flak_ap.png?50|}} | |
| [[kerosene|Kerosene]] | 20 | //15 (30%)// | //4// | | | [[flak_AP|M-4X grenade]] | 2 | //20 (5%)// | //4// | |
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^ Property ^ Area throw ^ Extreme heat ^ Line ignite ^ | ^ Property ^ Grenade ^ Smoke grenade ^ Missile ^ |
| Range (grids) | 3 | 2 | 5 | | | Range (grids) | 7 | 7 | 13 | |
| [[weapons#Targeting modes|Targeting mode]] | [[weapons#Arc|arc]] | [[weapons#Arc|arc]] | [[weapons#Pass (Passthrough)|pass]] * * | | | [[weapons#Targeting modes|Targeting mode]] | [[weapons#Arc|arc]] | [[weapons#Arc|arc]] | [[weapons#Star|star]] | |
| [[combat#The Attack Value|Static/base precision]] | 20 | 20 | 20 | | | [[combat#The Attack Value|Static/base precision]] | 10 | 10 | 15 | |
| Action Points | //10// | //10// | //8// | | | Action Points | //10// | //10// | //12// | |
| Ammo consumption | 4x | 7x | 3x | | | Ammo consumption | 1x | 1x | 1x | |
| [[combat#Doing Damage|Base damage]] | 20 | 50 | 30| | | [[combat#Doing Damage|Base damage]] | 30 | 5 | 70 | |
| [[combat#Doing Damage|Random damage]] | 40 | 50 | 20 | | | [[combat#Doing Damage|Random damage]] | 30 | 5 | 30 | |
| [[combat#Doing Damage|Base maxDmg range]] | //20-60// | //50-100// | //30-50// | | | [[combat#Doing Damage|Base maxDmg range]] | //30-60// | //5-10// | //70-100// | |
| [[combat#Doing Damage|Target area (grids)]] | 5x5 | 3x3 | see below * * | | | [[combat#Doing Damage|Target area (grids)]] | 5x5 | 5x5 | 3x3 | |
| [[combat#Doing Damage|Distance dmg. decay*]] | //75%// | //75%// | //100%// | | | [[combat#Doing Damage|Distance dmg. decay*]] | //75%// | //100%// | //50%// | |
| [[combat#Additional effects|Impact force]] | 0 | 0 | 0 | | | [[combat#Additional effects|Impact force]] | 25 | 0 | 100 | |
| [[combat#Additional effects|Armor penetration]] | //0// | //0// | //0// | | | [[combat#Additional effects|Armor penetration]] | //5// | //0// | //20// | |
| [[combat#Additional effects|Tranquilization]] | - | - | - | | | [[combat#Additional effects|Tranquilization]] | - | 50 | - | |
| Special | see * * * | see * * * | see * * * | | | Special | - | - | - | |
| Module needed | - | - | - | | | Module needed | - | - | Yes | |
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====== Built-in SMG ====== | ====== Built-in SMG ====== |
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^ Property ^ Single fire ^ Alert shot ^ | ^ __Ammunition__ ^ ^ ^ ^ ^ |
| Range (grids) | 5 | | | **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:rounds_std.png?50|}} | |
| | [[rounds_std|.223]] | 40 | //20 (5%)// | //2// | |
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| ^ Property ^ Burst ^ |
| | Range (grids) | 7 | |
| [[weapons#Targeting modes|Targeting mode]] | [[weapons#Star|star]] | | | [[weapons#Targeting modes|Targeting mode]] | [[weapons#Star|star]] | |
| [[combat#The Attack Value|Static/base precision]] | 0 | | | [[combat#The Attack Value|Static/base precision]] | 0 | |
| Action Points | //2// | | | Action Points | //4// | |
| Ammo consumption | 1x | | | Ammo consumption | 5x | |
| [[combat#Doing Damage|Base damage]] | 4 | | | [[combat#Doing Damage|Base damage]] | 6 | |
| [[combat#Doing Damage|Random damage]] | 12 | | | [[combat#Doing Damage|Random damage]] | 8 | |
| [[combat#Doing Damage|Base maxDmg range]] | //4-16// | | | [[combat#Doing Damage|Base maxDmg range]] | //6-14// | |
| [[combat#Doing Damage|Target area (grids)]] | 1 | | | [[combat#Doing Damage|Target area (grids)]] | 1 | |
| [[combat#Doing Damage|Distance dmg. decay*]] | - | | | [[combat#Doing Damage|Distance dmg. decay*]] | - | |
| [[combat#Additional effects|Impact force]] | 2 | | | [[combat#Additional effects|Impact force]] | 2 | |
| [[combat#Additional effects|Armor penetration]] | //5// | | | [[combat#Additional effects|Armor penetration]] | //2// | |
| [[combat#Additional effects|Tranquilization]] | - | | | [[combat#Additional effects|Tranquilization]] | - | |
| Special | - | | | Special | - | |
| Module needed | - | | | Module needed | - | |
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| * Given %s of base maxDmg is applied to the adjacent grids. In case of 5×5 areas, the outer targets get %s of //their// neighbors, i.e. %×% of base maxDmg. |
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