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energyrifle [2022/02/03 15:53] admin |
energyrifle [2022/02/03 15:55] (current) admin |
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| [[power_charge|Energy Charge]] | 30 | //18 (15%)// | //3// | | | [[power_charge|Energy Charge]] | 30 | //18 (15%)// | //3// | | ||
- | ^ Property ^ Single fire ^ Burst ^ | + | ^ Property ^ Energy ray ^ Tranq. ray ^ |
- | | Range (grids) | 8 | 8 | | + | | Range (grids) | 13 | 13 | |
| [[weapons# | | [[weapons# | ||
- | | [[combat# | + | | [[combat# |
- | | Action Points | //2// | //3// | | + | | Action Points | //4// | //6// | |
- | | Ammo consumption | 1x | 6x | | + | | Ammo consumption | 1x | 5x | |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
- | | [[combat# | + | | [[combat# |
| Special | - | - | | | Special | - | - | | ||
| Module needed | - | - | | | Module needed | - | - | | ||
+ | |||
+ | * Given %s of base maxDmg is applied to the adjacent grids. In case of 5×5 areas, the outer targets get %s of //their// neighbors, i.e. %×% of base maxDmg. | ||
← [[weapons|Back to the main Weapons page]] | ← [[weapons|Back to the main Weapons page]] | ||
← [[ultimate_space_commando_steam_2015|Back to Main page]] | ← [[ultimate_space_commando_steam_2015|Back to Main page]] |