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energyrifle
Energy rifle
FW-G120 combined energy-rifle
Small arm
Cost: 8000 Credits
An energy-based weapon that is capable of slowing down or even paralyzing single or multiple targets. With relatively low base damage, its main strength is clearly not the firepower: the energy rifle is a support weapon! Supports both melee and ranged combat with the capability to heavily tranquilize ANY target. Due to its complex and high-tech design, it's not moddable.

Melee combat

Ammunition        
Ammo type Ammo capacity Critical Threshold Reload APs
Plasma Charge 10 18 (15%) 3
Property Energy smash Tranq. smash
Range (grids) 1 1
Targeting mode star star
Static/base precision 3 3
Action Points 3 4
Ammo consumption 1x 2x
Base damage 5 4
Random damage 10 1
Base maxDmg range 5-15 4-5
Target area (grids) 1 1
Distance dmg. decay* - -
Impact force 5 5
Armor penetration 5 15
Tranquilization 10 50
Special - -
Module needed - -

Shoot

Ammunition        
Ammo type Ammo capacity Critical Threshold Reload APs
Energy Charge 30 18 (15%) 3
Property Energy ray Tranq. ray
Range (grids) 13 13
Targeting mode star star
Static/base precision 5 5
Action Points 4 6
Ammo consumption 1x 5x
Base damage 14 12
Random damage 4 4
Base maxDmg range 14-18 12-16
Target area (grids) 3×3 1
Distance dmg. decay* 100% -
Impact force 7 7
Armor penetration 7 7
Tranquilization 10 100
Special - -
Module needed - -

* Given %s of base maxDmg is applied to the adjacent grids. In case of 5×5 areas, the outer targets get %s of their neighbors, i.e. %×% of base maxDmg.

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energyrifle.txt · Last modified: 2022/02/03 15:55 by admin