User Tools

Site Tools


damage_type_info

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
damage_type_info [2023/07/22 18:50]
admin [Poison]
damage_type_info [2023/09/06 11:35] (current)
admin
Line 1: Line 1:
 ---- ----
  
-|| [[basics|Basics]] || [[combat_mechanics|Combat]] || [[squad|Squad]] || [[tactics|Tactics]] || [[skills|Skills]]  || [[damage_type_info|**Damage type info**]] ||+|| [[basics|Basics]] || [[combat_mechanics|Combat]] || [[squad|Squad]] || [[tactics|Tactics]] || [[dtb|Defend the Base!]] || [[skills|Skills]] || [[damage_type_info|**Damage type info**]] ||
  
 ---- ----
Line 51: Line 51:
 If buildup is by any means reduced to 0, an active Burning status will be immediately removed. If buildup is by any means reduced to 0, an active Burning status will be immediately removed.
 If the unit becomes **Chilled** or **Frozen** while having the //Burning status//, it will be instantly __**SHATTERED**__. If the unit becomes **Chilled** or **Frozen** while having the //Burning status//, it will be instantly __**SHATTERED**__.
 +
 //Note: Cryo damage dealt to units with Fire buildup must first counter it (and vice versa).// //Note: Cryo damage dealt to units with Fire buildup must first counter it (and vice versa).//
  
Line 82: Line 83:
 When any <color orange>Cryo damage</color> is taken, and the buildup is high enough, a roll against the current When any <color orange>Cryo damage</color> is taken, and the buildup is high enough, a roll against the current
 buildup will be instantly made to determine if the unit becomes <color yellow>Chilled</color> (min. buildup: 20) buildup will be instantly made to determine if the unit becomes <color yellow>Chilled</color> (min. buildup: 20)
-or <color yellow>Frozen</color> (min. buildup: 60) for the turn. If either Cryo status is applied, BUILDUP / 5 (Chilled) or BUILDUP / 2 (Frozen) damage is **__instantly dealt to Health__**, respectively. The same mechanics +or <color yellow>Frozen</color> (min. buildup: 60) for the turn. If either Cryo status is applied, **BUILDUP / 5 (Chilled)** or **BUILDUP / 2 (Frozen)** damage is **__instantly dealt to Health__**, respectively. The same mechanics apply to the start of each turn. Buildup is then reduced by half.
-apply to the start of each turn. Buildup is then reduced by half.+
  
   * **Chilled**: +1 Paralysis level, -5 Accuracy, Melee Attack and Defense Value.   * **Chilled**: +1 Paralysis level, -5 Accuracy, Melee Attack and Defense Value.
damage_type_info.1690044613.txt.gz · Last modified: 2023/07/22 18:50 by admin