This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
damage_type_info [2023/07/22 18:47] admin [Cryo] |
damage_type_info [2023/09/06 11:35] (current) admin |
||
---|---|---|---|
Line 1: | Line 1: | ||
---- | ---- | ||
- | || [[basics|Basics]] || [[combat_mechanics|Combat]] || [[squad|Squad]] || [[tactics|Tactics]] || [[skills|Skills]] | + | || [[basics|Basics]] || [[combat_mechanics|Combat]] || [[squad|Squad]] || [[tactics|Tactics]] || [[dtb|Defend the Base!]] || [[skills|Skills]] || [[damage_type_info|**Damage type info**]] || |
---- | ---- | ||
Line 51: | Line 51: | ||
If buildup is by any means reduced to 0, an active Burning status will be immediately removed. | If buildup is by any means reduced to 0, an active Burning status will be immediately removed. | ||
If the unit becomes **Chilled** or **Frozen** while having the //Burning status//, it will be instantly __**SHATTERED**__. | If the unit becomes **Chilled** or **Frozen** while having the //Burning status//, it will be instantly __**SHATTERED**__. | ||
+ | |||
//Note: Cryo damage dealt to units with Fire buildup must first counter it (and vice versa).// | //Note: Cryo damage dealt to units with Fire buildup must first counter it (and vice versa).// | ||
Line 67: | Line 68: | ||
===== Poison ===== | ===== Poison ===== | ||
- | <color orange> | + | <color orange> |
(This can only be reduced by Poison Resistance.) | (This can only be reduced by Poison Resistance.) | ||
Unlike the others, //Poison buildup// does not decay over time at all, **unless treated**. | Unlike the others, //Poison buildup// does not decay over time at all, **unless treated**. | ||
Line 82: | Line 83: | ||
When any <color orange> | When any <color orange> | ||
buildup will be instantly made to determine if the unit becomes <color yellow> | buildup will be instantly made to determine if the unit becomes <color yellow> | ||
- | or <color yellow> | + | or <color yellow> |
- | apply to the start of each turn. Buildup is then reduced by half. | + | |
* **Chilled**: | * **Chilled**: | ||
Line 92: | Line 92: | ||
===== Shadow ===== | ===== Shadow ===== | ||
- | Shadow energy buildup deals direct damage to Health equal to its value at the beginning of | + | <color orange>Shadow energy</ |
- | every turn. In addition, it temporarily increases the effective value of Tranquilization buildup | + | |
- | when determining Paralysis level, possibly leading to a more severe effect without the | + | |
- | traditional means (medikits) to prevent it. Shadow energy buildup is then reset to 0. | + | |
- | Contrary to Tranquilization, | + | Contrary to //Tranquilization//, when a unit takes any <color yellow>Shadow energy damage</ |
- | is instantly performed with a chance of BUILDUP % to immediately increase Paralysis level | + | |
- | by 1, ONCE PER TURN. The value of classic Tranquilization buildup does not factor into this. | + | |
[[#Top|Back to top ↑]] | [[#Top|Back to top ↑]] |