User Tools

Site Tools


combatrifle

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
combatrifle [2022/02/03 15:00]
admin
combatrifle [2022/02/03 15:47] (current)
admin
Line 1: Line 1:
 ^ Combat rifle  ^ {{:combatrifle-150x80.png?400|}} ^ ^ Combat rifle  ^ {{:combatrifle-150x80.png?400|}} ^
-| USC-M2  +| USC-CR 2C30 
-| **Martial weapon** | +| **Small arm** | 
-| //Cost: 6500 Credits// | +| //Cost: 7500 Credits// | 
-In some situations, raw firepower is simply not enoughBeholding the usefulness of the officer's swordthe Command chose to develop this kerosene-fuelled monster to punch through any organic matter and light armorSomewhat harder to controlthe chainsaw can deal nearly double the damage, and the hell of titanium teeth often leaves bleeding open wounds and crippled limbs behind. |+A classic combat weaponMay be a little bit out of datebut is still usable against smaller targetsWith a carbon steel bayonette attachedit can also be used in close quarters to defend or attack. The combat rifle's armor penetration is minimal and its base damage is averagethus it's not effective against bigger, more powerful armored targets. It is also not moddable. A budget choice for combining ranged and melee combat. |
  
 ====== Melee combat ====== ====== Melee combat ======
  
-^ Property ^ Slash ^ Thrust ^ +| Critical Threshold: //19 (10%)// | 
-| Range (grids) | 1 | 1 | + 
-| [[weapons#Targeting modes|Targeting mode]] | [[weapons#Star|star]] | [[weapons#Star|star]] | +^ Property ^ Thrust ^ 
-| [[combat#The Attack Value|Static/base precision]] | 0 | 0 | +| Range (grids) | 1 | 
-| Action Points | 2 | 3 +| [[weapons#Targeting modes|Targeting mode]] | [[weapons#Star|star]] | 
-| [[combat#Doing Damage|Base damage]] | 5 | 7 +| [[combat#The Attack Value|Static/base precision]] | 0 | 
-| [[combat#Doing Damage|Random damage]] | 5 | 5 +| Action Points | //2// 
-| [[combat#Doing Damage|Base maxDmg range]] | 5-10 | 7-12 +| [[combat#Doing Damage|Base damage]] | 
-| [[combat#Doing Damage|Target area (grids)]] | 1 | 1 | +| [[combat#Doing Damage|Random damage]] | 
-| [[combat#Doing Damage|Distance dmg. decay*]] | - | - | +| [[combat#Doing Damage|Base maxDmg range]] | 8-16 
-| [[combat#Additional effects|Impact force]] | 0 | 4 +| [[combat#Doing Damage|Target area (grids)]] | 1 | 
-| [[combat#Additional effects|Armor penetration]] | 5 | 7 +| [[combat#Doing Damage|Distance dmg. decay*]] | - | 
-| [[combat#Additional effects|Tranquilization]] | - | - | +| [[combat#Additional effects|Impact force]] | 10 
-| Special | - | - | +| [[combat#Additional effects|Armor penetration]] | 5 | 
-| Module needed | - | - |+| [[combat#Additional effects|Tranquilization]] | - | 
 +| Special | - | 
 +| Module needed | - |
  
 ^ __Ammunition__ ^   ^   ^   ^   ^ ^ __Ammunition__ ^   ^   ^   ^   ^
-| **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:kerosene.png?50|}} | +| **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:rounds_std.png?50|}} | 
-| [[kerosene|Kerosene]] | 20 | //15 (30%)// | //4// |+| [[rounds_std|.223]] | 30 | //19 (10%)// | //2// |
  
 ====== Shoot ====== ====== Shoot ======
  
-^ Property ^ Saw Tear 'em apart! +^ Property ^ Single fire Burst 
-| Range (grids) | |+| Range (grids) | |
 | [[weapons#Targeting modes|Targeting mode]] | [[weapons#Star|star]] | [[weapons#Star|star]] | | [[weapons#Targeting modes|Targeting mode]] | [[weapons#Star|star]] | [[weapons#Star|star]] |
 | [[combat#The Attack Value|Static/base precision]] | 0 | 0 | | [[combat#The Attack Value|Static/base precision]] | 0 | 0 |
-| Action Points | +| Action Points | //2// //3// 
-| Ammo consumption | 1x | 2x +| Ammo consumption | 1x | 6x 
-| [[combat#Doing Damage|Base damage]] | 10 14 +| [[combat#Doing Damage|Base damage]] | 12 
-| [[combat#Doing Damage|Random damage]] | +| [[combat#Doing Damage|Random damage]] | 13 
-| [[combat#Doing Damage|Base maxDmg range]] | 10-15 14-22 |+| [[combat#Doing Damage|Base maxDmg range]] | //7-10// //12-25// |
 | [[combat#Doing Damage|Target area (grids)]] | 1 | 1 | | [[combat#Doing Damage|Target area (grids)]] | 1 | 1 |
 | [[combat#Doing Damage|Distance dmg. decay*]] | - | - | | [[combat#Doing Damage|Distance dmg. decay*]] | - | - |
-| [[combat#Additional effects|Impact force]] | +| [[combat#Additional effects|Impact force]] | 
-| [[combat#Additional effects|Armor penetration]] | 12 +| [[combat#Additional effects|Armor penetration]] | 
-| [[combat#Additional effects|Tranquilization]] | |+| [[combat#Additional effects|Tranquilization]] | |
 | Special | - | - | | Special | - | - |
 | Module needed | - | - | | Module needed | - | - |
combatrifle.1643896835.txt.gz · Last modified: 2022/02/03 15:00 by admin