User Tools

Site Tools


combat_mechanics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
combat_mechanics [2023/07/21 09:48]
admin [Attack Patterns: Free, Arc & Specials]
combat_mechanics [2023/09/06 11:34] (current)
admin
Line 1: Line 1:
 +----
 +
 +|| [[basics|Basics]] || [[combat_mechanics|**Combat**]] || [[squad|Squad]] || [[tactics|Tactics]] || [[dtb|Defend the Base!]] || [[skills|Skills]] || [[damage_type_info|Damage type info]] ||
 +
 +----
 ====== Combat Mechanics ====== ====== Combat Mechanics ======
 ===== Table of Contents ===== ===== Table of Contents =====
Line 8: Line 13:
   * [[#attack_patterns:_free,_arc_&_specials|Attack Patterns: Free, Arc & Specials]]   * [[#attack_patterns:_free,_arc_&_specials|Attack Patterns: Free, Arc & Specials]]
   * [[#defense_mode|Defense Mode]]   * [[#defense_mode|Defense Mode]]
- 
  
 ===== The Combat Panel ===== ===== The Combat Panel =====
Line 23: Line 27:
 On the right, you can also see an icon of the loaded ammo, and an icon related to its primary <color orange>type</color>, such as armor piercing, incendiary, acidic, etc. On the right, you can also see an icon of the loaded ammo, and an icon related to its primary <color orange>type</color>, such as armor piercing, incendiary, acidic, etc.
  
-<color #08e8de>B</color>: Above the aim toggle button are the three <color orange>attack mode</color> selector buttons. These are used to switch between the different attack capabilities of the weapon (see the <color yellow>Attack modes</color> entry.) The <color #66ff00>green numbers</color>, as always, indicate the Action Points cost of //using// (not just selecting) an attack mode.+<color #08e8de>B</color>: Above the aim toggle button are the three <color orange>attack mode</color> selector buttons. These are used to switch between the different attack capabilities of the weapon (see the [[#attack_modes|Attack modes]] entry.) The <color #66ff00>green numbers</color>, as always, indicate the Action Points cost of //using// (not just selecting) an attack mode.
  
 //Disabling FF lock to fire at a neutral object// //Disabling FF lock to fire at a neutral object//
Line 33: Line 37:
 <color yellow>Note</color>: Having FF lock enabled (safe) doesn't mean you can't do friendly fire damage accidentally; it means, however, that your units won't attack even during <color #66ff00>Defense mode</color> if that attack would primarily affect any friendlies. <color yellow>Note</color>: Having FF lock enabled (safe) doesn't mean you can't do friendly fire damage accidentally; it means, however, that your units won't attack even during <color #66ff00>Defense mode</color> if that attack would primarily affect any friendlies.
  
-The buttons in the bottom are for <color orange>unloading, reloading</color> your weapon, and initiating / canceling <color>Defense mode</color>. The concepts of these actions are covered in other Encyclopedia entries. +The buttons in the bottom are for <color orange>unloading, reloading</color> your weapon, and initiating / canceling [[#defense_mode|Defense mode]]. The concepts of these actions are covered in other Encyclopedia entries.
  
 +[[#Top|Back to top ↑]]
 ===== Attack Modes ===== ===== Attack Modes =====
  
Line 72: Line 76:
   * <color yellow>ArP</color>: <color orange>Armor Penetration</color> determines how much of the target's Armor value is ignored (bypassed) by the attack.   * <color yellow>ArP</color>: <color orange>Armor Penetration</color> determines how much of the target's Armor value is ignored (bypassed) by the attack.
  
-  * <color yellow>Special damages</color>: The five icons and numbers represent the maximum Tranquilizing, Fire, Acid, Poison, and Cryo damage done by the attack.+  * <color yellow>Special damages</color>: The five icons and numbers represent the maximum [[damage_type_info|Tranquilizing, Fire, Acid, Poison, and Cryo damage]] done by the attack.
  
  
Line 89: Line 93:
 Most melee attacks don't cost ammo, but some might (see the <color yellow>Stun baton</color> for example.) Most melee attacks don't cost ammo, but some might (see the <color yellow>Stun baton</color> for example.)
  
 +[[#Top|Back to top ↑]]
 ===== Attacking ===== ===== Attacking =====
  
Line 112: Line 117:
 {{https://angrycatstudios.com/usccf/combat/videos/SHOOT_OVER_BARREL_16_9.mp4?1280x720}} {{https://angrycatstudios.com/usccf/combat/videos/SHOOT_OVER_BARREL_16_9.mp4?1280x720}}
  
 +[[#Top|Back to top ↑]]
 ===== Attack Patterns: Star & Sweep ===== ===== Attack Patterns: Star & Sweep =====
  
Line 126: Line 132:
 {{https://angrycatstudios.com/usccf/combat/images/pattern_sweep.png}} {{https://angrycatstudios.com/usccf/combat/images/pattern_sweep.png}}
  
 +[[#Top|Back to top ↑]]
 ===== Attack Patterns: Free, Arc & Specials ===== ===== Attack Patterns: Free, Arc & Specials =====
  
Line 157: Line 164:
 ---- ----
  
-→ Next [[squad|Squad]]+→ Next[[squad|Squad]]
  
-← Previous [[basics|Basics]]+← Previous[[basics|Basics]]
  
 ← [[start|Back to Main page]] ← [[start|Back to Main page]]
combat_mechanics.1689925734.txt.gz · Last modified: 2023/07/21 09:48 by admin