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combat_mechanics [2023/07/21 09:46]
admin [Defense Mode]
combat_mechanics [2023/09/06 11:34] (current)
admin
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 +----
 +
 +|| [[basics|Basics]] || [[combat_mechanics|**Combat**]] || [[squad|Squad]] || [[tactics|Tactics]] || [[dtb|Defend the Base!]] || [[skills|Skills]] || [[damage_type_info|Damage type info]] ||
 +
 +----
 ====== Combat Mechanics ====== ====== Combat Mechanics ======
 ===== Table of Contents ===== ===== Table of Contents =====
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   * [[#attack_patterns:_free,_arc_&_specials|Attack Patterns: Free, Arc & Specials]]   * [[#attack_patterns:_free,_arc_&_specials|Attack Patterns: Free, Arc & Specials]]
   * [[#defense_mode|Defense Mode]]   * [[#defense_mode|Defense Mode]]
- 
  
 ===== The Combat Panel ===== ===== The Combat Panel =====
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 On the right, you can also see an icon of the loaded ammo, and an icon related to its primary <color orange>type</color>, such as armor piercing, incendiary, acidic, etc. On the right, you can also see an icon of the loaded ammo, and an icon related to its primary <color orange>type</color>, such as armor piercing, incendiary, acidic, etc.
  
-<color #08e8de>B</color>: Above the aim toggle button are the three <color orange>attack mode</color> selector buttons. These are used to switch between the different attack capabilities of the weapon (see the <color yellow>Attack modes</color> entry.) The <color #66ff00>green numbers</color>, as always, indicate the Action Points cost of //using// (not just selecting) an attack mode.+<color #08e8de>B</color>: Above the aim toggle button are the three <color orange>attack mode</color> selector buttons. These are used to switch between the different attack capabilities of the weapon (see the [[#attack_modes|Attack modes]] entry.) The <color #66ff00>green numbers</color>, as always, indicate the Action Points cost of //using// (not just selecting) an attack mode.
  
 //Disabling FF lock to fire at a neutral object// //Disabling FF lock to fire at a neutral object//
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 <color yellow>Note</color>: Having FF lock enabled (safe) doesn't mean you can't do friendly fire damage accidentally; it means, however, that your units won't attack even during <color #66ff00>Defense mode</color> if that attack would primarily affect any friendlies. <color yellow>Note</color>: Having FF lock enabled (safe) doesn't mean you can't do friendly fire damage accidentally; it means, however, that your units won't attack even during <color #66ff00>Defense mode</color> if that attack would primarily affect any friendlies.
  
-The buttons in the bottom are for <color orange>unloading, reloading</color> your weapon, and initiating / canceling <color>Defense mode</color>. The concepts of these actions are covered in other Encyclopedia entries. +The buttons in the bottom are for <color orange>unloading, reloading</color> your weapon, and initiating / canceling [[#defense_mode|Defense mode]]. The concepts of these actions are covered in other Encyclopedia entries.
  
 +[[#Top|Back to top ↑]]
 ===== Attack Modes ===== ===== Attack Modes =====
  
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   * <color yellow>ArP</color>: <color orange>Armor Penetration</color> determines how much of the target's Armor value is ignored (bypassed) by the attack.   * <color yellow>ArP</color>: <color orange>Armor Penetration</color> determines how much of the target's Armor value is ignored (bypassed) by the attack.
  
-  * <color yellow>Special damages</color>: The five icons and numbers represent the maximum Tranquilizing, Fire, Acid, Poison, and Cryo damage done by the attack.+  * <color yellow>Special damages</color>: The five icons and numbers represent the maximum [[damage_type_info|Tranquilizing, Fire, Acid, Poison, and Cryo damage]] done by the attack.
  
  
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 Most melee attacks don't cost ammo, but some might (see the <color yellow>Stun baton</color> for example.) Most melee attacks don't cost ammo, but some might (see the <color yellow>Stun baton</color> for example.)
  
 +[[#Top|Back to top ↑]]
 ===== Attacking ===== ===== Attacking =====
  
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 {{https://angrycatstudios.com/usccf/combat/videos/SHOOT_OVER_BARREL_16_9.mp4?1280x720}} {{https://angrycatstudios.com/usccf/combat/videos/SHOOT_OVER_BARREL_16_9.mp4?1280x720}}
  
 +[[#Top|Back to top ↑]]
 ===== Attack Patterns: Star & Sweep ===== ===== Attack Patterns: Star & Sweep =====
  
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 {{https://angrycatstudios.com/usccf/combat/images/pattern_sweep.png}} {{https://angrycatstudios.com/usccf/combat/images/pattern_sweep.png}}
  
 +[[#Top|Back to top ↑]]
 ===== Attack Patterns: Free, Arc & Specials ===== ===== Attack Patterns: Free, Arc & Specials =====
  
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 {{https://angrycatstudios.com/usccf/combat/images/pattern_arc.png}} {{https://angrycatstudios.com/usccf/combat/images/pattern_arc.png}}
  
 +[[#Top|Back to top ↑]]
 ===== Defense Mode ===== ===== Defense Mode =====
  
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 <color orange>Melee Defense Mode</color> gives you extra Defense Value and <color orange>Reserve AP %</color> physical damage reduction against melee attacks until the next turn. This bonus is not cancelled or diminished even if Morale falls below 10 or the unit is knocked back, etc. 20+ reserve APs are recommended against tougher enemies. <color orange>Melee Defense Mode</color> gives you extra Defense Value and <color orange>Reserve AP %</color> physical damage reduction against melee attacks until the next turn. This bonus is not cancelled or diminished even if Morale falls below 10 or the unit is knocked back, etc. 20+ reserve APs are recommended against tougher enemies.
 +
 +[[#Top|Back to top ↑]]
 +
 +----
 +
 +→ Next: [[squad|Squad]]
 +
 +← Previous: [[basics|Basics]]
 +
 +← [[start|Back to Main page]]
combat_mechanics.1689925600.txt.gz · Last modified: 2023/07/21 09:46 by admin