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assault [2022/02/03 13:47]
admin
assault [2022/02/03 13:51] (current)
admin
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 ====== Shoot ====== ====== Shoot ======
  
-^ Property ^ Area throw Extreme heat Line ignite +^ Property ^ Single fire Short burst Full burst 
-| Range (grids) | +| Range (grids) | 10 10 10 
-| [[weapons#Targeting modes|Targeting mode]] | [[weapons#Arc|arc]] | [[weapons#Arc|arc]] | [[weapons#Pass (Passthrough)|pass]] * * +| [[weapons#Targeting modes|Targeting mode]] | [[weapons#Star|star]] | [[weapons#Star|star]] | [[weapons#Sweep|sweep]] | 
-| [[combat#The Attack Value|Static/base precision]] | 20 20 20 +| [[combat#The Attack Value|Static/base precision]] | 
-| Action Points | //10// | //10// | //8// | +| Action Points | //4// | //5// | //6// | 
-| Ammo consumption | 4x 7x 3x +| Ammo consumption | 1x 4x 8x 
-| [[combat#Doing Damage|Base damage]] | 20 | 50 |  30+| [[combat#Doing Damage|Base damage]] | 8 | 20 | 20 
-| [[combat#Doing Damage|Random damage]] | 40 50 20 +| [[combat#Doing Damage|Random damage]] | 15 25 
-| [[combat#Doing Damage|Base maxDmg range]] | //20-60// | //50-100// | //30-50// | +| [[combat#Doing Damage|Base maxDmg range]] | //8-16// | //20-35// | //20-45// | 
-| [[combat#Doing Damage|Target area (grids)]] | 5x5 | 3x3 | see below * * +| [[combat#Doing Damage|Target area (grids)]] | 1 | 1 | 3x3 | 
-| [[combat#Doing Damage|Distance dmg. decay*]] | //75%// //75%// | //100%// | +| [[combat#Doing Damage|Distance dmg. decay*]] | | //33%// | 
-| [[combat#Additional effects|Impact force]] | +| [[combat#Additional effects|Impact force]] | 15 30 
-| [[combat#Additional effects|Armor penetration]] | //0// | //0// | //0// |+| [[combat#Additional effects|Armor penetration]] | //3// | //10// | //15// |
 | [[combat#Additional effects|Tranquilization]] | - | - | - | | [[combat#Additional effects|Tranquilization]] | - | - | - |
-| Special | see * * * see * * * see * * * |+| Special | |
 | Module needed | - | - | - | | Module needed | - | - | - |
 +* Given %s of base maxDmg is applied to the adjacent grids. In case of 5×5 areas, the outer targets get %s of //their// neighbors, i.e. %×% of base maxDmg.
  
 ← [[weapons|Back to the main Weapons page]] ← [[weapons|Back to the main Weapons page]]
  
 ← [[ultimate_space_commando_steam_2015|Back to Main page]] ← [[ultimate_space_commando_steam_2015|Back to Main page]]
assault.1643892439.txt.gz · Last modified: 2022/02/03 13:47 by admin