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assault [2022/02/03 13:44]
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assault [2022/02/03 13:51] (current)
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-Combat chainsaw ^ {{:chainsaw-150x80.png?400|}} ^ +Assault rifle ^ {{:assault-150x80.png?400|}} ^ 
-USC-M2  | +FW-2 Longsword semi-precision auto-rifle  | 
-| **Martial weapon** | +| **Small arm** | 
-| //Cost: 6500 Credits// | +| //Cost: 5500 Credits// | 
-In some situationsraw firepower is simply not enough. Beholding the usefulness of the officer'sword, the Command chose to develop this kerosene-fuelled monster to punch through any organic matter and light armorSomewhat harder to controlthe chainsaw can deal nearly double the damage, and the hell of titanium teeth often leaves bleeding open wounds and crippled limbs behind. |+Spec. ops grade stormtrooper weaponwith medium firepower and quick rate of fire to effectively spray one or a group of quickly moving targets. With a very neat impact force, it'good for holding off multiple enemies. With an automatized reloading system, the AP cost is minimalSince it's a typical standardized factory production modelit's not moddable. Takes advantage of using the common .223 ammo that comes in many special subtypes. |
  
 ^ __Ammunition__ ^   ^   ^   ^   ^ ^ __Ammunition__ ^   ^   ^   ^   ^
-| **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:kerosene.png?50|}} | +| **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:rounds_std.png?50|}} | 
-| [[kerosene|Kerosene]] | 20 | //15 (30%)// | //4// |+| [[rounds_std|.223]] | 40 | //20 (5%)// | //2// |
  
 ====== Shoot ====== ====== Shoot ======
  
-^ Property ^ Area throw Extreme heat Line ignite +^ Property ^ Single fire Short burst Full burst 
-| Range (grids) | +| Range (grids) | 10 10 10 
-| [[weapons#Targeting modes|Targeting mode]] | [[weapons#Arc|arc]] | [[weapons#Arc|arc]] | [[weapons#Pass (Passthrough)|pass]] * * +| [[weapons#Targeting modes|Targeting mode]] | [[weapons#Star|star]] | [[weapons#Star|star]] | [[weapons#Sweep|sweep]] | 
-| [[combat#The Attack Value|Static/base precision]] | 20 20 20 +| [[combat#The Attack Value|Static/base precision]] | 
-| Action Points | //10// | //10// | //8// | +| Action Points | //4// | //5// | //6// | 
-| Ammo consumption | 4x 7x 3x +| Ammo consumption | 1x 4x 8x 
-| [[combat#Doing Damage|Base damage]] | 20 | 50 |  30+| [[combat#Doing Damage|Base damage]] | 8 | 20 | 20 
-| [[combat#Doing Damage|Random damage]] | 40 50 20 +| [[combat#Doing Damage|Random damage]] | 15 25 
-| [[combat#Doing Damage|Base maxDmg range]] | //20-60// | //50-100// | //30-50// | +| [[combat#Doing Damage|Base maxDmg range]] | //8-16// | //20-35// | //20-45// | 
-| [[combat#Doing Damage|Target area (grids)]] | 5x5 | 3x3 | see below * * +| [[combat#Doing Damage|Target area (grids)]] | 1 | 1 | 3x3 | 
-| [[combat#Doing Damage|Distance dmg. decay*]] | //75%// //75%// | //100%// | +| [[combat#Doing Damage|Distance dmg. decay*]] | | //33%// | 
-| [[combat#Additional effects|Impact force]] | +| [[combat#Additional effects|Impact force]] | 15 30 
-| [[combat#Additional effects|Armor penetration]] | //0// | //0// | //0// |+| [[combat#Additional effects|Armor penetration]] | //3// | //10// | //15// |
 | [[combat#Additional effects|Tranquilization]] | - | - | - | | [[combat#Additional effects|Tranquilization]] | - | - | - |
-| Special | see * * * see * * * see * * * |+| Special | |
 | Module needed | - | - | - | | Module needed | - | - | - |
 +* Given %s of base maxDmg is applied to the adjacent grids. In case of 5×5 areas, the outer targets get %s of //their// neighbors, i.e. %×% of base maxDmg.
  
 ← [[weapons|Back to the main Weapons page]] ← [[weapons|Back to the main Weapons page]]
  
 ← [[ultimate_space_commando_steam_2015|Back to Main page]] ← [[ultimate_space_commando_steam_2015|Back to Main page]]
assault.1643892273.txt.gz · Last modified: 2022/02/03 13:44 by admin