This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
squad_roles [2024/08/26 18:39] admin [GENERAL ROLE] |
squad_roles [2024/08/30 13:39] (current) admin [GENERAL ROLE] |
||
---|---|---|---|
Line 188: | Line 188: | ||
Not every unit needs to fill a specific role; generally, they are __marines__ capable of using **all** weapons and gadgets. The difference lies in // | Not every unit needs to fill a specific role; generally, they are __marines__ capable of using **all** weapons and gadgets. The difference lies in // | ||
- | ==__Note__: It is imperative to bring enough ammo to a mission. Though – with some luck – you may find ammo, or even weapons during the mission, it is best practice to estimate how much ammo you would need in the worst case. For example, if you could fire a rifle, say, 4 times a turn on average, and each attack cost 5 ammo, then for a mission that had a deadline of 20 turns, a minimum safe amount would be a stack of 4x5x20=400.== | + | ===Note: It is imperative to bring enough ammo to a mission. Though – with some luck – you may find ammo, or even weapons during the mission, it is best practice to estimate how much ammo you would need in the worst case. For example, if you could fire a rifle, say, 4 times a turn on average, and each attack cost 5 ammo, then for a mission that had a deadline of 20 turns, a minimum safe amount would be a stack of 4x5x20=400.=== |
//Possible equipment//: | //Possible equipment//: | ||
Line 213: | Line 213: | ||
---- | ---- | ||
- | → Next: [[usccf_weapons|Weapons]] | + | → Next: [[usccf_weapons|Weapons |
← Previous: [[damage_type_info|Damage type info]] | ← Previous: [[damage_type_info|Damage type info]] | ||
← [[start|Back to Main page]] | ← [[start|Back to Main page]] |