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equipment [2024/08/30 10:36]
admin [Primotron Chimeira]
equipment [2024/08/30 13:39] (current)
admin [EQUIPMENT AND CRAFTING MATERIALS]
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 ====== EQUIPMENT AND CRAFTING MATERIALS ====== ====== EQUIPMENT AND CRAFTING MATERIALS ======
- 
-<color red>===== WORK IN PROGRESS =====</color> 
- 
 ====Here, you can find extra information about Equipment and Crafting materials, along with tips and hints that might help you when fighting the aliens.==== ====Here, you can find extra information about Equipment and Crafting materials, along with tips and hints that might help you when fighting the aliens.====
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 {{https://angrycatstudios.com/usccf/equipment_mats/neutro.png}} {{https://angrycatstudios.com/usccf/equipment_mats/neutro.png}}
  
-This item is essential; you should always keep a few pieces with your Squad.+This item is essential; you should always keep a few pieces with your Squad. (Just mind the [[xenology#acydia|Acydias]] and [[xenology#alpha_scorpion|Scorpions]].)
  
 General info: General info:
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 Note: Maximum effectiveness is shown when the respective Skill is maxed out. The number in brackets shows the base effectiveness, without any Skill Points spent on the related skill. Note: Maximum effectiveness is shown when the respective Skill is maxed out. The number in brackets shows the base effectiveness, without any Skill Points spent on the related skill.
  
-**Tip/Hint**:  +**Tip/Hint**: Deploy a [[usccf_weapons#smart_mine|Smart mine]] when the enemy is clustering around your squad members. Move everyone to a safe distance and use this tool to detonate the mine remotely. This method lets you take advantage of the explosion on your turn, rather than waiting for an alien to trigger it.
  
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 {{https://angrycatstudios.com/usccf/equipment_mats/s_scan.png}} {{https://angrycatstudios.com/usccf/equipment_mats/s_scan.png}}
 +
 +Scans structural elements in the direction your marine is facing while removing the Fog of War.
  
 General info: General info:
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 Note: Maximum effectiveness is shown when the respective Skill is maxed out. The number in brackets shows the base effectiveness, without any Skill Points spent on the related skill. Note: Maximum effectiveness is shown when the respective Skill is maxed out. The number in brackets shows the base effectiveness, without any Skill Points spent on the related skill.
  
-**Tip/Hint**:..+**Tip/Hint**: This device excels when you need to plan your next action or determine the best direction to move, especially if the map's layout and the route to the target location are unknownIt has a low AP cost to use, but you need to figure out how to afford having one of these in your marines' inventory.
  
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 {{https://angrycatstudios.com/usccf/equipment_mats/b_scan.png}} {{https://angrycatstudios.com/usccf/equipment_mats/b_scan.png}}
 +
 +This scanner will inform you about the current positions and threat levels of the aliens lurking around your squad.
  
 General info: General info:
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 Note: Maximum effectiveness is shown when the respective Skill is maxed out. The number in brackets shows the base effectiveness, without any Skill Points spent on the related skill. Note: Maximum effectiveness is shown when the respective Skill is maxed out. The number in brackets shows the base effectiveness, without any Skill Points spent on the related skill.
  
-**Tip/Hint**:... +**Tip/Hint**: Using this item is more than just being smart; it's a matter of life and deathIt's easy to use for monitoring the current threat at a low AP costThis tool is __essential__ when preparing to attack a **Nest**.
  
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 {{https://angrycatstudios.com/usccf/equipment_mats/s_kit.png}} {{https://angrycatstudios.com/usccf/equipment_mats/s_kit.png}}
 +
 +Temporarily cloaks the user to avoid detection and provides additional Ranged and Melee Defense Value.
  
 General info: General info:
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 Note: Maximum effectiveness is shown when the respective Skill is maxed out. The number in brackets shows the base effectiveness, without any Skill Points spent on the related skill. Note: Maximum effectiveness is shown when the respective Skill is maxed out. The number in brackets shows the base effectiveness, without any Skill Points spent on the related skill.
  
-**Tip/Hint**:... +**Tip/Hint**: Note that the user won't be completely hidden from the enemy, but most aliens will not detect them.
  
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 {{https://angrycatstudios.com/usccf/equipment_mats/eap.png}} {{https://angrycatstudios.com/usccf/equipment_mats/eap.png}}
 ===Extra armor plating=== ===Extra armor plating===
 +
 +Increases your defenses by the amounts listed below in exchange for a small reduction in Action Points.
  
 General info: General info:
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 {{https://angrycatstudios.com/usccf/equipment_mats/eap_mk2.png}} {{https://angrycatstudios.com/usccf/equipment_mats/eap_mk2.png}}
 ===Extra armor plating MKII=== ===Extra armor plating MKII===
 +Advanced plating for superior damage reduction.
  
 General info: General info:
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   * Increases Acid protection by <color #0F0>15%</color>.   * Increases Acid protection by <color #0F0>15%</color>.
  
-**Tip/Hint**: ... +**Tip/Hint**: Ideal for frontline fighters needing more survivability ([[squad_roles#bastion|Bastion]]), these armors are essentialIf you have enough inventory space, this equipment will benefit any marineTry to obtain the upgraded version, as it only reduces your AP by 5%.
  
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 ===PAC boots=== ===PAC boots===
 +
 +Standard footwear for deployed units.
  
 General info: General info:
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 ===AW combat boots=== ===AW combat boots===
 +
 +Enhances combat agility.
  
 General info: General info:
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   * Increases Acid protection by <color #0F0>60%</color>.   * Increases Acid protection by <color #0F0>60%</color>.
  
-**Tip/Hint**: ..+**Tip/Hint**: In such a dangerous environment, equip your units with these bootsThe best part is that they do not reduce the unit's AP.
  
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 ===Combat helmet=== ===Combat helmet===
 +
 +Basic headgear that provides extra Armor rating along with some protection and resistance for the marine, in exchange for a minor reduction in Action Points.
  
 General info: General info:
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 ===Advanced combat helmet=== ===Advanced combat helmet===
 +
 +Enhanced helmet offering superior protection with even less AP reduction.
  
 General info: General info:
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   * Increases Posion protection by <color #0F0>5%</color>.   * Increases Posion protection by <color #0F0>5%</color>.
  
-**Tip/Hint**: ...+**Tip/Hint**: Compare these helmets with the [[equipment#gas_mask|Gas mask]] and choose the one based on the anticipated threatAt higher difficulty levels, using a //Gas mask// instead of a helmet is more advantageous.
  
  
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 {{https://angrycatstudios.com/usccf/equipment_mats/g_mask.png}} {{https://angrycatstudios.com/usccf/equipment_mats/g_mask.png}}
 +
 +Protects against toxic environments and enemies.
  
 General info: General info:
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   * Increases Posion protection by <color #0F0>50%</color>.   * Increases Posion protection by <color #0F0>50%</color>.
  
-**Tip/Hint**: ... +**Tip/Hint**: The best headgear at higher difficulty levels, where enemies with acidic and poisonous attacks are more common.
  
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 {{https://angrycatstudios.com/usccf/equipment_mats/ark.png}} {{https://angrycatstudios.com/usccf/equipment_mats/ark.png}}
 +
 +Restores and maintains your armor's integrity.
  
 General info: General info:
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 __Important__: Item is CONSUMED on use (under general conditions!) __Important__: Item is CONSUMED on use (under general conditions!)
  
-**Tip/Hint**: ... +**Tip/Hint**: These repair kits are especially useful against [[xenology#acydia|Acydias]], whose [[damage_type_info#acid|acidic]] attacks can quickly degrade your armorIf a unit has 0 Armor when receiving Acid damage, it will be dealt **directly** to Health insteadThere are also other acid-based hazards to consider, as well as the fact that armor will be reduced by various types of attacks.
  
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   * Top row, from left to right: Scrap, Reusable parts, Insulators, Chemicals   * Top row, from left to right: Scrap, Reusable parts, Insulators, Chemicals
 +  * These are common materials and are easy to obtain/convert.
  
 {{https://angrycatstudios.com/usccf/equipment_mats/mats.png}} {{https://angrycatstudios.com/usccf/equipment_mats/mats.png}}
  
   * Bottom row, from left to right: Portable batteries, Electrical components, Asura-49, Deothonit   * Bottom row, from left to right: Portable batteries, Electrical components, Asura-49, Deothonit
 +  * In the //Campaign//, acquiring or [[campaign#understanding_the_converters|converting]] a sufficient number of Portable Batteries and Electrical Components is crucial. If you run out of free scans, these materials are required for additional scans.
 +  * Asura-49 can be obtained from [[xenology#wunderwurm|Wunderwurms]] upon their death.
 +  * Deothonit can be gathered through mining (or in the [[campaign#deothonit_mining_and_looting|Campaign game mode]] by destroying outcroppings in locations like Nests or mines.)
  
-General info: ... +**Tip/Hint**: Crafting materials are not only useful for creating weapons and equipment but also for making weapon upgrades, which are available from the __beginning__ of the Campaign.
- +
-**Tip/Hint**: ... +
  
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equipment.1725007018.txt.gz · Last modified: 2024/08/30 10:36 by admin