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basic_concepts [2022/02/04 10:07] admin [Morale] |
basic_concepts [2022/02/13 15:13] (current) admin [Turns and Action Points] |
USC is a //per player turn-based game//, which means that players (including the AI) take turns in a pre-defined order, and when active, they may move every and all of their units. This is called a player's //active turn//, inside which the order of units to act with is completely up to the player, and they may even switch "forth and back" between units, following a carefully planned strategy, adapting to action results. | USC is a //per player turn-based game//, which means that players (including the AI) take turns in a pre-defined order, and when active, they may move every and all of their units. This is called a player's //active turn//, inside which the order of units to act with is completely up to the player, and they may even switch "forth and back" between units, following a carefully planned strategy, adapting to action results. |
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The "amount of action" (movement, combat, interacting with objects, etc.) a single unit can perform in a turn is measured in //Action Points (AP)//. Based on their [[units_detail#Stamina]] Stamina and a few possible minor circumstances, a unit, in general, has 15-25 APs per turn. Different actions cost //different// amount of APs. | The "amount of action" (movement, combat, interacting with objects, etc.) a single unit can perform in a turn is measured in //Action Points (AP)//. Based on their [[units_detail#Stamina]] and a few possible minor circumstances, a unit, in general, has 15-25 APs per turn. Different actions cost //different// amount of APs. |
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The following table summarizes the most general AP costs (without specific skill bonuses): | The following table summarizes the most general AP costs (without specific skill bonuses): |