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usccf_weapons [2024/08/26 19:08]
admin [Auto-Turret]
usccf_weapons [2024/08/28 14:51] (current)
admin [Sniper rifle]
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 {{https://angrycatstudios.com/usccf/weapons_ammo/a223.png}} {{https://angrycatstudios.com/usccf/weapons_ammo/a223.png}}
  
-  * Use <color yellow>.223 Standard Issue if you're on a low budget.+  * Use <color yellow>.223 Standard Issue</color> if you're on a low budget.
   * <color yellow>.223 FMJ (AP)</color> reduces enemy armor and has a strong <color yellow>impact force/knockback</color> effect.   * <color yellow>.223 FMJ (AP)</color> reduces enemy armor and has a strong <color yellow>impact force/knockback</color> effect.
   * <color yellow>.223 Mercury Ignition Charge</color> is perfect for inflicting [[tactics#combos|fire/acid damage]] on the target.   * <color yellow>.223 Mercury Ignition Charge</color> is perfect for inflicting [[tactics#combos|fire/acid damage]] on the target.
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 {{https://angrycatstudios.com/usccf/weapons_ammo/a223.png}} {{https://angrycatstudios.com/usccf/weapons_ammo/a223.png}}
  
-  * Use <color yellow>.223 Standard Issue if you're on a low budget.+  * Use <color yellow>.223 Standard Issue</color> if you're on a low budget.
   * <color yellow>.223 FMJ (AP)</color> reduces enemy armor and has a strong <color yellow>impact force/knockback</color> effect.   * <color yellow>.223 FMJ (AP)</color> reduces enemy armor and has a strong <color yellow>impact force/knockback</color> effect.
   * <color yellow>.223 Mercury Ignition Charge</color> is perfect for inflicting [[tactics#combos|fire/acid damage]] on the target.   * <color yellow>.223 Mercury Ignition Charge</color> is perfect for inflicting [[tactics#combos|fire/acid damage]] on the target.
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   * __Starting ammo__:   * __Starting ammo__:
-  * <color yellow>7.62mm FMJ (AP, x750 + x250 loaded): For <color orange>Armor Penetration</color> and [[damage_type_info#physical|Impact force/knockback]]. (2nd icon) +  * <color yellow>7.62mm FMJ (AP, x750 + x250 loaded)</color>: For <color orange>Armor Penetration</color> and [[damage_type_info#physical|Impact force/knockback]]. (2nd icon) 
-  * <color yellow>7.62mm High Explosive (x250): For extra damage and [[damage_type_info#fire|incendiary (fire) damage]]. (4th icon)+  * <color yellow>7.62mm High Explosive (x250)</color>: For extra damage and [[damage_type_info#fire|incendiary (fire) damage]]. (4th icon)
  
   * __These two types of ammunition can also be used in the turret__:   * __These two types of ammunition can also be used in the turret__:
usccf_weapons.1724692120.txt.gz · Last modified: 2024/08/26 19:08 by admin