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usccf_weapons [2024/08/26 19:06] admin [Auto-Turret] |
usccf_weapons [2024/08/28 14:51] (current) admin [Sniper rifle] |
{{https://angrycatstudios.com/usccf/weapons_ammo/a223.png}} | {{https://angrycatstudios.com/usccf/weapons_ammo/a223.png}} |
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* Use <color yellow>.223 Standard Issue if you're on a low budget. | * Use <color yellow>.223 Standard Issue</color> if you're on a low budget. |
* <color yellow>.223 FMJ (AP)</color> reduces enemy armor and has a strong <color yellow>impact force/knockback</color> effect. | * <color yellow>.223 FMJ (AP)</color> reduces enemy armor and has a strong <color yellow>impact force/knockback</color> effect. |
* <color yellow>.223 Mercury Ignition Charge</color> is perfect for inflicting [[tactics#combos|fire/acid damage]] on the target. | * <color yellow>.223 Mercury Ignition Charge</color> is perfect for inflicting [[tactics#combos|fire/acid damage]] on the target. |
{{https://angrycatstudios.com/usccf/weapons_ammo/a223.png}} | {{https://angrycatstudios.com/usccf/weapons_ammo/a223.png}} |
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* Use <color yellow>.223 Standard Issue if you're on a low budget. | * Use <color yellow>.223 Standard Issue</color> if you're on a low budget. |
* <color yellow>.223 FMJ (AP)</color> reduces enemy armor and has a strong <color yellow>impact force/knockback</color> effect. | * <color yellow>.223 FMJ (AP)</color> reduces enemy armor and has a strong <color yellow>impact force/knockback</color> effect. |
* <color yellow>.223 Mercury Ignition Charge</color> is perfect for inflicting [[tactics#combos|fire/acid damage]] on the target. | * <color yellow>.223 Mercury Ignition Charge</color> is perfect for inflicting [[tactics#combos|fire/acid damage]] on the target. |
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* __Starting ammo__: | * __Starting ammo__: |
* 7.62mm FMJ (AP, x750): For Armor Penetration and Impact force/knockback. (2nd icon) | * <color yellow>7.62mm FMJ (AP, x750 + x250 loaded)</color>: For <color orange>Armor Penetration</color> and [[damage_type_info#physical|Impact force/knockback]]. (2nd icon) |
* 7.62mm High Explosive (x250): For extra damage and incendiary (fire) damage. (4th icon) | * <color yellow>7.62mm High Explosive (x250)</color>: For extra damage and [[damage_type_info#fire|incendiary (fire) damage]]. (4th icon) |
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* __These two types of ammunition can also be used in the turret__: | * __These two types of ammunition can also be used in the turret__: |
* 7.62mm Standard Issue: If you're on a low budget. (1st icon) | * <color yellow>7.62mm Standard Issue</color>: If you're on a low budget. (1st icon) |
* 7.62mm JHP: For increased damage and Tranquilization/stun damage. (3rd icon) | * <color yellow>7.62mm JHP</color>: For increased damage and [[damage_type_info#tranquilization|Tranquilization/stun damage]]. (3rd icon) |
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