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usccf_weapons [2024/08/26 18:59] admin [Minigun] |
usccf_weapons [2024/08/28 14:51] (current) admin [Sniper rifle] |
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- | * Use <color yellow> | + | * Use <color yellow> |
* <color yellow> | * <color yellow> | ||
* <color yellow> | * <color yellow> | ||
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- | * Use <color yellow> | + | * Use <color yellow> |
* <color yellow> | * <color yellow> | ||
* <color yellow> | * <color yellow> | ||
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- | * M50-X Grenade (HE): For incendiary (fire) damage. | + | * <color yellow>M50-X Grenade (HE)</ |
- | * M50-X Grenade (AP): For extra damage and Armor Penetration. | + | * <color yellow>M50-X Grenade (AP)</ |
- | * M50-X Grenade (Acid Charge): For extra damage, and Acid + Posion damage. | + | * <color yellow>M50-X Grenade (Acid Charge)</ |
- | * M50-X Grenade (Tranquilizer): | + | * <color yellow>M50-X Grenade (Tranquilizer)</ |
- | * M50-X Grenade (Cryo Charge): For Cryo damage. | + | * <color yellow>M50-X Grenade (Cryo Charge)</ |
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- | * Hydrazine: Rocket fuel, not cheap, but very efficient. | + | * <color yellow>Hydrazine</ |
- | * Hydrazine (Inferno Mix): Expensive, but more powerful (extra damage + fire damage) | + | * <color yellow>Hydrazine (Inferno Mix)</ |
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- | * Energy Charge: The base ammo type for this weapon | + | * <color yellow>Energy Charge</ |
- | * Energy Charge (Condensed): | + | * <color yellow>Energy Charge (Condensed)</ |
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- | * BioShell: The base ammo type for this weapon | + | * <color yellow>BioShell</ |
- | * BioShell MK-II: This one has extra range, plus additional damage on Tranquilization/ | + | * <color yellow>BioShell MK-II</ |
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- | * SuperShell: The base ammo type for this weapon. | + | * <color yellow>SuperShell</ |
- | * SuperShell MK-II: Astonishing extra damage, along with Armor penetration, | + | * <color yellow>SuperShell MK-II</ |
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- | * Energy Charge: the base ammo type for this weapon | + | * <color yellow>Energy Charge</ |
- | * Energy Charge (Condensed): | + | * <color yellow>Energy Charge (Condensed)</ |
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- | * Energy Charge: the base ammo type for this weapon | + | * <color yellow>Energy Charge</ |
- | * Energy Charge (Condensed): | + | * <color yellow>Energy Charge (Condensed)</ |
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- | * Energy Charge: the base ammo type for this weapon | + | * <color yellow>Energy Charge</ |
- | * Energy Charge (Condensed): | + | * <color yellow>Energy Charge (Condensed)</ |
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**Tip/ | **Tip/ | ||
- | **__Pro tip__**: The Minigun can be reloaded using ammo from a turret. Conversely, any turret can be supplied with any type of 7.62mm ammunition, and every squad member can add or remove ammo. | + | **__Pro tip__**: The [[usccf_weapons# |
Ammunition: | Ammunition: | ||
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* __Starting ammo__: | * __Starting ammo__: | ||
- | * 7.62mm FMJ (AP, x750): For Armor Penetration and Impact force/ | + | * <color yellow>7.62mm FMJ (AP, x750 + x250 loaded)</ |
- | * 7.62mm High Explosive (x250): For extra damage and incendiary (fire) damage. (4th icon) | + | * <color yellow>7.62mm High Explosive (x250)</ |
* __These two types of ammunition can also be used in the turret__: | * __These two types of ammunition can also be used in the turret__: | ||
- | * 7.62mm Standard Issue: If you're on a low budget. (1st icon) | + | * <color yellow>7.62mm Standard Issue</ |
- | * 7.62mm JHP: For increased damage and Tranquilization/ | + | * <color yellow>7.62mm JHP</ |
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