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tactics [2023/07/22 19:43] admin [Attack or Defence?] |
tactics [2023/08/03 13:56] admin [Priority Targets] |
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Find the <color orange>sweet spots</color> to use //area of effect// (AOE) damage with the following methods: | Find the <color orange>sweet spots</color> to use //area of effect// (AOE) damage with the following methods: |
* use AOE capable weapons (like the Grenade launcher, QuadBolter, CryoBlaster, Shotgun, Assault rifle, Nuclear hand cannon, Minigun, Sniper rifle, 7.62mm Auto-Turret) | * use AOE capable weapons (like the Grenade launcher, QuadSeeker, CryoBlaster, Shotgun, Assault rifle, Nuclear hand cannon, Minigun, Sniper rifle, 7.62mm Auto-Turret) |
* use grenades (Frag grenade, Incendiary grenade, Cryo grenade) | * use grenades (Frag grenade, Incendiary grenade, Cryo grenade) |
* use Smart mines | * use Smart mines |
**When there's no chance of survival…** | **When there's no chance of survival…** |
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There are some situations when <color #66ff00>extracting</color> a unit would be a wise decision if the objective and the conditions permit it. You can even extract your //entire squad// if there’s no leg to stand on. (Naturally, the mission will be a failure in this case, but it won’t be a slaughter. This is especially important in the <color orange>Campaign mode</color>.) | There are some situations when [[basics#extracting_units_exfil|extracting]] a unit would be a wise decision if the objective and the conditions permit it. You can even extract your //entire squad// if there’s no leg to stand on. (Naturally, the mission will be a failure in this case, but it won’t be a slaughter. This is especially important in the <color orange>Campaign mode</color>.) |
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{{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_iow.mp4?1280x720}} | {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_iow.mp4?1280x720}} |
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Finding the shortest route can be tricky when different objects, hazards, aliens, or even friendly units block your way. Remember that you can <color #66ff00>jump</color> over half-height objects (but not aliens and fellow units), or you can use the <color #66ff00>push/pull</color> mechanics. Also, you can <color #66ff00>destroy</color> objects or even the walls if they're blocking your way. | Finding the shortest route can be tricky when different objects, hazards, aliens, or even friendly units block your way. Remember that you can [[basics#jumping|jump]] over half-height objects (but not aliens and fellow units), or you can use the [[basics#moving_objects_pull_push|push/pull]] mechanics. Also, you can <color #66ff00>destroy</color> objects or even the walls if they're blocking your way. |
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**The freezing/shattering combo:** | **The freezing/shattering combo:** |
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First, you have to <color #66ff00>freeze</color> the enemy by using weapons/ammunition types that cause freezing, like | First, you have to [[damage_type_info#cryo|freeze]] the enemy by using weapons/ammunition types that cause freezing, like |
* the CryoBlaster | * the CryoBlaster |
* the HCB Cryo Charge (Bulleteer, QuadSeeker) | * the HCB Cryo Charge (Bulleteer, QuadSeeker) |
* HCB High Explosive with a Bulleteer or with a QuadSeeker | * HCB High Explosive with a Bulleteer or with a QuadSeeker |
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And then shoot them with acidic charges, which will automatically <color #66ff00>convert to fire damage</color>, and reapply the whole burning damage stack **on the spot**. Take these with your marines: | And then shoot them with [[damage_type_info#acid|acidic charges]], which will automatically <color #66ff00>convert to fire damage</color>, and reapply the whole burning damage stack **on the spot**. Take these with your marines: |
* 12g shells (Acid Charge) with a Shotgun | * 12g shells (Acid Charge) with a Shotgun |
* M50-X Grenade (Acid Charge) with a Grenade launcher | * M50-X Grenade (Acid Charge) with a Grenade launcher |
{{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_alpha_wormpig.mp4?1280x720}} | {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_alpha_wormpig.mp4?1280x720}} |
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Prioritize your targets according to the <color #66ff00>actual threat</color> they embody. Sometimes enemies far from you can cause the deadliest encounters, like Alpha Wormigs that spit large poison blobs that damage a larger area and stack up <color yellow>Poision buildup</color> on your marines. | Prioritize your targets according to the <color #66ff00>actual threat</color> they embody. Sometimes enemies far from you can cause the deadliest encounters, like Alpha Wormpigs that spit large poison blobs that damage a larger area and stack up [[damage_type_info#poison|Poision buildup]] on your marines. |
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Avoid being fully cornered. Take positions that let you //flee// if needed. Of course, it’s easier to defend a tight corridor, than a large room, or an open area. | Avoid being fully cornered. Take positions that let you //flee// if needed. Of course, it’s easier to defend a tight corridor, than a large room, or an open area. |
{{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_medic.mp4?1280x720}} | {{https://angrycatstudios.com/usccf/tactics/videos/tutorial_tactics_medic.mp4?1280x720}} |
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The ideal squad has a medic. This unit should have five <color #66ff00>Skill Points</color> in the <color #66ff00>Biochemistry</color> skill. Having the bonus of the //Primary specialization// means that treating a squad member with a missing Health less than 50% of the maximum item effectiveness will not consume the item. Note that a level 5 medic can heal <color #66ff00>60% more</color> with the same medical items compared to a non-trained marine. | The ideal squad has a medic. This unit should have five <color #66ff00>Skill Points</color> in the [[skills#biochemistry|Biochemistry skill]]. Having the bonus of the //Primary specialization// means that treating a squad member with a missing Health less than 50% of the maximum item effectiveness will not consume the item. Note that a level 5 medic can heal <color #66ff00>60% more</color> with the same medical items compared to a non-trained marine. |
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Always protect your medic! Even though this unit can deal damage, it’s better to protect them because of their increased healing ability. Step a bit back if necessary, and watch out for flanking. When the situation requires, use <color #66ff00>self-healing</color> with your other units too, because a severely injured unit may not have the time to wait for the medic to arrive at the beginning of the next turn. | Always protect your medic! Even though this unit can deal damage, it’s better to protect them because of their increased healing ability. Step a bit back if necessary, and watch out for flanking. When the situation requires, use <color #66ff00>self-healing</color> with your other units too, because a severely injured unit may not have the time to wait for the medic to arrive at the beginning of the next turn. |
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Your other squad members may also give the medic additional medical items for better effectiveness. They can <color #66ff00>pass</color> such items directly from their inventory. Try to loot medical items from shelves or crates. | Your other squad members may also [[basics#itemspick_up_drop_pass|give]] the medic additional medical items for better effectiveness. They can <color #66ff00>pass</color> such items directly from their inventory. Try to loot medical items from shelves or crates. |
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{{https://angrycatstudios.com/usccf/tactics/images/tutorial_tactics_squad_development_2k.png}} | {{https://angrycatstudios.com/usccf/tactics/images/tutorial_tactics_squad_development_2k.png}} |
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As the <color orange>progress</color> is shared between all three game modes (Defend the Base!, Operations, and Single Mission), any <color #66ff00>Weapon Upgrade blueprints</color> and <color #66ff00>Item Crafting blueprints</color> you obtain is truly valuable for your squad. If you can complete missions on higher difficulties, you can gather more <color #66ff00>rare materials</color> that you can use for further upgrades. For more information, please visit the <color yellow>Tutorial: Squad Assembly/Blueprints</color> (for Weapon Upgrades and Item Crafting) tab. | As the <color orange>progress</color> is shared between all three game modes (Defend the Base!, Operations, and Single Mission), any <color #66ff00>Weapon Upgrade blueprints</color> and <color #66ff00>Item Crafting blueprints</color> you obtain is truly valuable for your squad. If you can complete missions on higher difficulties, you can gather more <color #66ff00>rare materials</color> that you can use for further upgrades. For more information, please visit the [[squad#blueprints_weapon_upgrades|Tutorial: Squad Assembly/Blueprints (for Weapon Upgrades and Item Crafting)]] tab. |
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