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tactics [2023/07/22 19:43] admin [Attack or Defence?] |
tactics [2023/07/22 19:49] admin [The Medic] |
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**When there' | **When there' | ||
- | There are some situations when < | + | There are some situations when [[basics#extracting_units_exfil|extracting]] a unit would be a wise decision if the objective and the conditions permit it. You can even extract your //entire squad// if there’s no leg to stand on. (Naturally, the mission will be a failure in this case, but it won’t be a slaughter. This is especially important in the <color orange> |
[[#Top|Back to top ↑]] | [[#Top|Back to top ↑]] | ||
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{{https:// | {{https:// | ||
- | Finding the shortest route can be tricky when different objects, hazards, aliens, or even friendly units block your way. Remember that you can < | + | Finding the shortest route can be tricky when different objects, hazards, aliens, or even friendly units block your way. Remember that you can [[basics#jumping|jump]] over half-height objects (but not aliens and fellow units), or you can use the [[basics#moving_objects_pull_push|push/pull]] mechanics. Also, you can <color # |
[[#Top|Back to top ↑]] | [[#Top|Back to top ↑]] | ||
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**The freezing/ | **The freezing/ | ||
- | First, you have to < | + | First, you have to [[damage_type_info#cryo|freeze]] the enemy by using weapons/ |
* the CryoBlaster | * the CryoBlaster | ||
* the HCB Cryo Charge (Bulleteer, QuadSeeker) | * the HCB Cryo Charge (Bulleteer, QuadSeeker) | ||
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* HCB High Explosive with a Bulleteer or with a QuadSeeker | * HCB High Explosive with a Bulleteer or with a QuadSeeker | ||
- | And then shoot them with acidic charges, which will automatically <color # | + | And then shoot them with [[damage_type_info# |
* 12g shells (Acid Charge) with a Shotgun | * 12g shells (Acid Charge) with a Shotgun | ||
* M50-X Grenade (Acid Charge) with a Grenade launcher | * M50-X Grenade (Acid Charge) with a Grenade launcher | ||
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- | Prioritize your targets according to the <color # | + | Prioritize your targets according to the <color # |
Avoid being fully cornered. Take positions that let you //flee// if needed. Of course, it’s easier to defend a tight corridor, than a large room, or an open area. | Avoid being fully cornered. Take positions that let you //flee// if needed. Of course, it’s easier to defend a tight corridor, than a large room, or an open area. | ||
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- | The ideal squad has a medic. This unit should have five <color # | + | The ideal squad has a medic. This unit should have five <color # |
Always protect your medic! Even though this unit can deal damage, it’s better to protect them because of their increased healing ability. Step a bit back if necessary, and watch out for flanking. When the situation requires, use <color # | Always protect your medic! Even though this unit can deal damage, it’s better to protect them because of their increased healing ability. Step a bit back if necessary, and watch out for flanking. When the situation requires, use <color # | ||
- | Your other squad members may also give the medic additional medical items for better effectiveness. They can <color # | + | Your other squad members may also [[basics# |
[[#Top|Back to top ↑]] | [[#Top|Back to top ↑]] |