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weapons [2022/02/02 15:52]
admin
weapons [2022/02/04 10:04] (current)
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-//If you're new to USC, you might want to check out the (link!) Step-by-Step Tutorial, too!//+//If you're new to USC, you might want to check out the [[step_by_step_tutorial|Step-by-Step Tutorial]], too!//
  
 ====== Weapons ====== ====== Weapons ======
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 ^ [[katana|Katana]] ^ [[chainsaw|Combat chainsaw]] ^ [[pistol|Self-defense pistol]] ^ ^ [[katana|Katana]] ^ [[chainsaw|Combat chainsaw]] ^ [[pistol|Self-defense pistol]] ^
-| {{:katana-150x80.png?200|}} | {{:chainsaw-150x80.png?200|}} | {{:pistol-150x80.png?200|}} |+ {{:katana-150x80.png?200|}} | {{:chainsaw-150x80.png?200|}} | {{:pistol-150x80.png?200|}} |
  
 ^ [[biggun|Bulleteer]] ^ [[assault|Assault rifle]] ^ [[shotgun|Shotgun]] ^ ^ [[biggun|Bulleteer]] ^ [[assault|Assault rifle]] ^ [[shotgun|Shotgun]] ^
 | {{:biggun-150x80.png?200|}} | {{:assault-150x80.png?200|}} | {{:shotgun-150x80.png?200|}} | | {{:biggun-150x80.png?200|}} | {{:assault-150x80.png?200|}} | {{:shotgun-150x80.png?200|}} |
  
-^ [[sniper|Sniper rifle]] ^ [[combatrifle|]Combat rifle]] ^ [[energyrifle|Energy rifle]] ^+^ [[sniper|Sniper rifle]] ^ [[combatrifle|Combat rifle]] ^ [[energyrifle|Energy rifle]] ^
 | {{:sniper-150x80.png?200|}} | {{:combatrifle-150x80.png?200|}} | {{:energyrifle-150x80.png?200|}} | | {{:sniper-150x80.png?200|}} | {{:combatrifle-150x80.png?200|}} | {{:energyrifle-150x80.png?200|}} |
  
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 {{:tm_arc.png?400|}} {{:tm_arc.png?400|}}
  
-"Arc" stands for the elevation of trajectory that only a few weapons use, namely the Flak cannon for its grenades and the Self-defense pistol for flares*. Projectiles fired this way can land at any location that is not blocked out by an <em>object</em> (see fig.). Can't be used at a proximal distance.+"Arc" stands for the elevation of trajectory that only a few weapons use, namely the Flak cannon for its grenades and the Self-defense pistol for flares*. Projectiles fired this way can land at any location that is not blocked out by an //object/(see fig.). Can't be used at a proximal distance.
 * The Flame thrower also uses "Arc" targeting, fire being ethereal and able to pass through units. * The Flame thrower also uses "Arc" targeting, fire being ethereal and able to pass through units.
 +
 +===== Free =====
 +
 +{{:tm_free.png?400|}}
 +
 +This is the most advanced non-arc targeting mode. All grids that are not blocked out by a //unit// or an //object// are valid targets, including those at a proximal distance (by default), as far as they're in effective range. Not having to move into a firing position may save a lot of APs.
 +
 +===== Pass (Passthrough) =====
 +
 +{{:tm_pass.png?400|}}
 +
 +Basically a "Star", Passthrough is a special targeting mode where the line of fire is not blocked by //units//, and any unit that is in the way until the target gets damaged. Used by the Laser scorcher (for "line blast") and the Flame thrower (for "line ignite") only.
  
 [[#Top|Back to top]] ↑ [[#Top|Back to top]] ↑
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 → Next: [[step_by_step_tutorial | Step-By-Step Tutorial]] → Next: [[step_by_step_tutorial | Step-By-Step Tutorial]]
 +
 +← [[ultimate_space_commando_steam_2015|Back to Main page]]
weapons.1643813545.txt.gz · Last modified: 2022/02/02 15:52 by admin