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weapons [2022/02/02 15:52] admin |
weapons [2022/02/04 10:04] (current) admin |
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- | //If you're new to USC, you might want to check out the (link!) | + | //If you're new to USC, you might want to check out the [[step_by_step_tutorial|Step-by-Step Tutorial]], too!// |
====== Weapons ====== | ====== Weapons ====== | ||
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^ [[katana|Katana]] ^ [[chainsaw|Combat chainsaw]] ^ [[pistol|Self-defense pistol]] ^ | ^ [[katana|Katana]] ^ [[chainsaw|Combat chainsaw]] ^ [[pistol|Self-defense pistol]] ^ | ||
- | | {{: | + | | {{: |
^ [[biggun|Bulleteer]] ^ [[assault|Assault rifle]] ^ [[shotgun|Shotgun]] ^ | ^ [[biggun|Bulleteer]] ^ [[assault|Assault rifle]] ^ [[shotgun|Shotgun]] ^ | ||
| {{: | | {{: | ||
- | ^ [[sniper|Sniper rifle]] ^ [[combatrifle|]Combat rifle]] ^ [[energyrifle|Energy rifle]] ^ | + | ^ [[sniper|Sniper rifle]] ^ [[combatrifle|Combat rifle]] ^ [[energyrifle|Energy rifle]] ^ |
| {{: | | {{: | ||
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{{: | {{: | ||
- | " | + | " |
* The Flame thrower also uses " | * The Flame thrower also uses " | ||
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+ | ===== Free ===== | ||
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+ | {{: | ||
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+ | This is the most advanced non-arc targeting mode. All grids that are not blocked out by a //unit// or an //object// are valid targets, including those at a proximal distance (by default), as far as they' | ||
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+ | ===== Pass (Passthrough) ===== | ||
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+ | {{: | ||
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+ | Basically a " | ||
[[#Top|Back to top]] ↑ | [[#Top|Back to top]] ↑ | ||
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→ Next: [[step_by_step_tutorial | Step-By-Step Tutorial]] | → Next: [[step_by_step_tutorial | Step-By-Step Tutorial]] | ||
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+ | ← [[ultimate_space_commando_steam_2015|Back to Main page]] |