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units_detail [2022/02/01 09:48] admin |
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- | //If you're new to USC, you might want to check out the (link!) | + | //If you're new to USC, you might want to check out the [[step_by_step_tutorial|Step-by-Step Tutorial]], too!// |
====== Units in Detail ====== | ====== Units in Detail ====== | ||
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Do not frail, in non-Campaign game modes //you may change// your soldier' | Do not frail, in non-Campaign game modes //you may change// your soldier' | ||
- | On the Squad Assembly screen, skills can be // | + | On the Squad Assembly screen, skills can be // |
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^ Increases Attack Value and determines base reaction chance in Defense Mode. ^ | ^ Increases Attack Value and determines base reaction chance in Defense Mode. ^ | ||
- | | Adds //%/20 (0-5)// to ranged //Dynamic Precision// with firearms (small & heavy). | | + | | Adds //%/20 (0-5)// to ranged //Dynamic Precision// with firearms (small & heavy). | |
| Adds //%/20 (0-5)// to ranged //Dynamic Defense Value (evasion)// | | Adds //%/20 (0-5)// to ranged //Dynamic Defense Value (evasion)// | ||
| Adds //%/20 (0-5)// to melee //Attack Value//. | | | Adds //%/20 (0-5)// to melee //Attack Value//. | | ||
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| Reduces //damage// caused by // | | Reduces //damage// caused by // | ||
| //Wear-off rate// of biohazard per turn = //%/20 (0-5)//. | | | //Wear-off rate// of biohazard per turn = //%/20 (0-5)//. | | ||
- | | //Chance of bleeding | + | | //Chance// of bleeding |
| //% percents// bonus to the effectiveness of all // | | //% percents// bonus to the effectiveness of all // | ||
| Increases the // | | Increases the // | ||
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===== Specializations ===== | ===== Specializations ===== | ||
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← Previous: [[Basic Concepts | Basic Concepts]] | ← Previous: [[Basic Concepts | Basic Concepts]] | ||
- | → Next: [[Inventory | + | → Next: [[inventory |
+ | |||
+ | ← [[ultimate_space_commando_steam_2015|Back to Main page]] |