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step_by_step_tutorial [2022/02/03 17:55]
admin
step_by_step_tutorial [2022/02/03 20:52] (current)
admin [2. Creating a squad]
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 2.2. You can create as many squads as you want, but once you've come up with a fairly good basic setup and done your customizations, it's very recommended to //save your squad// by pressing "Save" on the bottom bar and specifying a squad filename. Then you can use this squad for other missions, achieving //squad progress//. (If you don't save your squad or aren't using an existing one, your progress won't be saved.) To use an existing squad, just click //"Load"// and select the file. You can save a squad with different filenames, but only the most recent save will store the progress you achieve in your next mission. Generally, you should only use one squad file and maybe another one for occasional backuping or "documenting". //You can always change your squad loadout and even the unit skills without losing squad progress!// However, you can only deploy a squad one instance per mission. For 2 or 3 squad missions, you'll need multiple //unique// squads! 2.2. You can create as many squads as you want, but once you've come up with a fairly good basic setup and done your customizations, it's very recommended to //save your squad// by pressing "Save" on the bottom bar and specifying a squad filename. Then you can use this squad for other missions, achieving //squad progress//. (If you don't save your squad or aren't using an existing one, your progress won't be saved.) To use an existing squad, just click //"Load"// and select the file. You can save a squad with different filenames, but only the most recent save will store the progress you achieve in your next mission. Generally, you should only use one squad file and maybe another one for occasional backuping or "documenting". //You can always change your squad loadout and even the unit skills without losing squad progress!// However, you can only deploy a squad one instance per mission. For 2 or 3 squad missions, you'll need multiple //unique// squads!
-//Squad progress// in Single Mission mode means the //crafting materials//, //prototypes// and //statistics//. Units don't advance or get promoted in this mode. But via crafting, you can achieve quite good development and become strong enough to storm Ativarna and ULTIMATE difficulties!+//Squad progress// in Single Mission mode means the //crafting materials//, //prototypes// and //statistics//. Units don't advance or get promoted in this mode. But via crafting, you can achieve quite good development and become strong enough to storm Extreme and ULTIMATE difficulties!
  
 2.3. Assembling a squad is a complex task. You have to //distribute your units' skill points// (e.g. train them) and //buy// (and later also craft) //the weapons and equipment// according to your units' abilities and your chosen tactics. Your main resource is your //Credits//. You have to spend it wisely to have both enough firepower and survivability. 2.3. Assembling a squad is a complex task. You have to //distribute your units' skill points// (e.g. train them) and //buy// (and later also craft) //the weapons and equipment// according to your units' abilities and your chosen tactics. Your main resource is your //Credits//. You have to spend it wisely to have both enough firepower and survivability.
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 5.7. You can //harvest crafting materials// by destroying crates (standard crates may drop screws, blue crates may also drop screwdrivers and wire cutters), crystals, and salvaging databanks. The model RD-1 Rubber Ducky is also a very important crafting material, it can be obtained from equipment crates by luck and by killing zhe Wunderwurmz (apparently, they're attracted to the duckies' cute appearance and tend to chew on them). Crafting materials can be then used to craft special equipment and prototype weapons //off-budget//, and is thus very important if you want to move onto higher difficulty levels (and in the Campaign, of course). For further info, see the Crafting section! 5.7. You can //harvest crafting materials// by destroying crates (standard crates may drop screws, blue crates may also drop screwdrivers and wire cutters), crystals, and salvaging databanks. The model RD-1 Rubber Ducky is also a very important crafting material, it can be obtained from equipment crates by luck and by killing zhe Wunderwurmz (apparently, they're attracted to the duckies' cute appearance and tend to chew on them). Crafting materials can be then used to craft special equipment and prototype weapons //off-budget//, and is thus very important if you want to move onto higher difficulty levels (and in the Campaign, of course). For further info, see the Crafting section!
  
 +5.8. //Door locks// often control the entrance of special rooms. Unless you break through the door or have a circuit cracker in your inventory, you'll have to manually override these. Information about this is found here.
 +
 +[[#Top|Back to top]] ↑
 +
 +===== 6. Mission evaluation =====
 +
 +6.1. In the "Single Mission" mode (and the current version of USC), only //successful PvE missions// (one or two squads in alliance against one or two alien teams) are evaluated, that is, can receive score and make it to the Hall of Fame. Only successful missions add the collected crafting materials to the team's resources!
 +
 +6.2. You'll get a //mission score// based on map layout, player strength, and main mission difficulty settings AND your general performance (enemies killed, units lost, time taken to complete the mission, etc.).
 +
 +6.3. You'll also get a //merit score// (and possibly a merit) based on the above and many other factors.
 +
 +6.4. It is possible to have a high mission score and a low merit score, or vice versa. While mission score generally measures your combat skills during the action, merit score takes humane factors more into account.
 +
 +//NOTE:// as development continues, we plan to add more sophisticated and varied statistics and benchmarks to the game.
 +
 +[[#Top|Back to top]] ↑
 +
 +----
 +← Previous: [[weapons | Weapons]]
 +
 +→ Next: [[the_squad | The Squad]]
 +
 +← [[ultimate_space_commando_steam_2015|Back to Main page]]
  
step_by_step_tutorial.1643907334.txt.gz · Last modified: 2022/02/03 17:55 by admin