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step_by_step_tutorial

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Step-by-Step Tutorial

This picture-aided tutorial will help you learn the basics of USC in practice. For additional information and details, you may always consult the other sections of the Game Guide!

1. Setting up a Single Mission

1.1 Choose “Single Mission” in the Main Menu.

1.2. On the panel to the right (replacing Main Menu) you can set up the players and teams for the mission. Click None, Human or Computer to add/remove a player or to switch player type (option toggles). As for the current version, human players are always USC and the computer is Aliens. Note that Player #1 must be human. Player #4 must be in-game, but you can switch it to human if you want a 1-on-1 PvP. Set the players' team by clicking the Team #? button next to them. For now, a team may only consist of 1 or 2 players (squads). As you toggle players and teams, the objective controls on the left will change, see later. You may additionally set player strength/handicap by clicking the Weak / Normal (default) / Strong / Deadly buttons (option toggles). If you choose a human player to be stronger, its units will have more Skill Points but will get less score. If you set Aliens stronger, they will grow in numbers, but you'll get more score for defeating them.

1.3. Set basic mission parameters in the top left corner of the “Single Mission Options” window. The tooltip texts there will provide detailed information about the settings. You should leave everything at default for your first play.

1.4. Set map parameters on the right side of the window. You can have the Random Map Generator make a brand new map, or you can load a Layout (map elements can still be random based on layout strictness). For a new map, you may specify a custom random seed (a number of any size). The same random seed will result in the exact same map PROVIDED all other settings are identical. You can set the map size< for PvP games, the map composition for all games, and you can choose a standard (no checks), mines or outdoors environment.

1.5. For the active teams (teams with at least 1 player, naturally), you can set the mission objectives and secondary conditions by clicking on the enabled buttons (options toggle). Teams with Aliens only always have the Seek & Destroy – All enemies objective.

1.6. When you're ready, click “Start Mission” in the top right corner of the screen.

1.7. Note: saved Single Missions can be resumed from this same screen: you only need to use the “Load” button, all the other settings are just for creating a new game.

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2. Creating a squad

2.1. After starting the mission on the previous screen, Squad assembly will appear.

2.2. You can create as many squads as you want, but once you've come up with a fairly good basic setup and done your customizations, it's very recommended to save your squad by pressing “Save” on the bottom bar and specifying a squad filename. Then you can use this squad for other missions, achieving squad progress. (If you don't save your squad or aren't using an existing one, your progress won't be saved.) To use an existing squad, just click “Load” and select the file. You can save a squad with different filenames, but only the most recent save will store the progress you achieve in your next mission. Generally, you should only use one squad file and maybe another one for occasional backuping or “documenting”. You can always change your squad loadout and even the unit skills without losing squad progress! However, you can only deploy a squad one instance per mission. For 2 or 3 squad missions, you'll need multiple unique squads! Squad progress in Single Mission mode means the crafting materials, prototypes and statistics. Units don't advance or get promoted in this mode. But via crafting, you can achieve quite good development and become strong enough to storm Ativarna and ULTIMATE difficulties!

2.3. Assembling a squad is a complex task. You have to distribute your units' skill points (e.g. train them) and buy (and later also craft) the weapons and equipment according to your units' abilities and your chosen tactics. Your main resource is your Credits. You have to spend it wisely to have both enough firepower and survivability.

2.4. It is a common practice to buy weapons and ammo first, and assign the respective combat skill points (melee, small arms, or heavy arms). A skill level of 80-100% is absolutely recommended in Single Missions. When browsing weapons, watch out for the category (melee, small or heavy) and the type of ammo it uses. This information is shown in the weapon list. You can also find ALL data about weapons and ammo in the Game Guide. It is advised to only have one weapon per unit. See the Weapons section for more detailed information. Always buy enough ammo for all your units! You should have at least 10x as much ammo as a weapon's single ammo capacity.

2.5. You can toggle the item category by clicking on the item category buttons at the top of the main window. Browse item pages by clicking the arrow buttons next to the category name over the item list. Consult the Items section for detailed information on available items. On using the inventory, see Inventory.

2.6. Skill points are assigned by left-clicking on the respective skill's name. Consult Units in Detail for detailed information on this.

2.7. Customization. You can change the squad's logo by pressing the arrow buttons below the logo in the center, or load a custom 192×192 pixels .png from the “data_user/custom_logos” directory. You can also change the squad's name and color. The same customization features apply to units. (To be continued.)

2.8. Press the small “OK” button to proceed (to the next player/squad, or the start of the mission). You'll be prompted to confirm your squad configuration. In this appearing dialog, you will also have an option to save the squad if you haven't done so already. The Map Generator will then create the mission for you. This should only take 5-10 seconds tops.

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3. Basic in-game controls

3.1. Every involved squad begins the mission at its insertion point, a smaller room with reinforced walls. This area has no other “special attributes”, except that you have to return the data disc here in “Get data” missions. Your units are automatically deployed following rank order, the two top-ranking soldiers standing in front and the others behind them.

3.2. The game interface consists of two main areas, the tactical view (the actual game area), and the A.T.A.C. (Advanced Tactical Assistance Computer) on the right, where you can access character data, inventory, combat options, the minimap, etc. When the mission begins, you have no units selected, and thus the A.T.A.C. shows general information about the mission: objective status, deadline, and such.

3.3. To perform any action, you have to select a unit. This is done by either left-clicking on a unit on the tactical view or clicking its portrait at the top right corner. You may also use the keys 1-4 or F1-F4. You can switch to any of your units at any time, but there's always only one unit selected. The A.T.A.C. area below the portraits always shows info about and options for the currently selected unit.

3.4. You can move your selected unit by left-clicking on the desired target location on the tactical view. Every grid of movement costs 1 Action Pont. Available Action Points are displayed as a column of green lights on the right, and also as green numbers on all four unit portraits. If you click a grid adjacent to your unit, it will move instantly, otherwise, the first click will only display a designated path, which you can confirm by clicking again on the target (marked by a cross by then). A number there shows how many Action Points will remain after the movement. You can read a lot more about movement here.

3.5. Units will always face the last direction they were moving to. To change this, right-click anywhere in the direction you want your unit to face, or use the numeric keyboard numbers, where “5” represents your unit. Turning does not cost any APs. Your unit's facing only affects its line of sight, not its defense or armor in any way.

3.6. To interact with a map element (e.g. open a door, pick up ammo from an ammo crate, kerosene from a barrel, close a sewer door, etc.), simply left-click on it. If you're not standing next to it, a path will be designated just like when you want to move. To perform interaction, you need the sufficient Action Points! A hovering tooltip will always tell you how many APs you need, but only when you're next to the object. As you hover the mouse over map elements, the info bar will also appear at the bottom, showing data about the object or unit.

3.7. To access a unit's skills and records, click the “Char.” button on the A.T.A.C. below the portraits. Close it by clicking the button again.

3.8. To access a unit's inventory, click the image of the current weapon. Close the inventory by clicking it again. On how to use the inventory, consult the detailed Inventory section here.

3.9. Scroll the view by moving the mouse cursor to the screen's edges, by pressing one of the four arrow keys on the keyboard, or by clicking anywhere on the minimap to quickly warp the view to that location.

3.10. You can move various map elements (crates, barrels, machines) by standing next to them, facing them, and clicking either of the “Push” or “Pull” buttons that will replace “Door” and “Scan” temporarily. If the way is blocked, you cannot move the object, of course.

3.11. Additional controls are explained in detail in the Controls section. Combat controls will be explained below shortly.

step_by_step_tutorial.1643906838.txt.gz · Last modified: 2022/02/03 17:47 by admin