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step_by_step_tutorial [2022/02/03 17:55]
admin
step_by_step_tutorial [2022/02/03 17:58]
admin
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 5.7. You can //harvest crafting materials// by destroying crates (standard crates may drop screws, blue crates may also drop screwdrivers and wire cutters), crystals, and salvaging databanks. The model RD-1 Rubber Ducky is also a very important crafting material, it can be obtained from equipment crates by luck and by killing zhe Wunderwurmz (apparently, they're attracted to the duckies' cute appearance and tend to chew on them). Crafting materials can be then used to craft special equipment and prototype weapons //off-budget//, and is thus very important if you want to move onto higher difficulty levels (and in the Campaign, of course). For further info, see the Crafting section! 5.7. You can //harvest crafting materials// by destroying crates (standard crates may drop screws, blue crates may also drop screwdrivers and wire cutters), crystals, and salvaging databanks. The model RD-1 Rubber Ducky is also a very important crafting material, it can be obtained from equipment crates by luck and by killing zhe Wunderwurmz (apparently, they're attracted to the duckies' cute appearance and tend to chew on them). Crafting materials can be then used to craft special equipment and prototype weapons //off-budget//, and is thus very important if you want to move onto higher difficulty levels (and in the Campaign, of course). For further info, see the Crafting section!
  
 +5.8. //Door locks// often control the entrance of special rooms. Unless you break through the door or have a circuit cracker in your inventory, you'll have to manually override these. Information about this is found here.
 +
 +[[#Top|Back to top]] ↑
 +
 +===== 6. Mission evaluation =====
 +
 +6.1. In the "Single Mission" mode (and the current version of USC), only //successful PvE missions// (one or two squads in alliance against one or two alien teams) are evaluated, that is, can receive score and make it to the Hall of Fame. Only successful missions add the collected crafting materials to the team's resources!
 +
 +6.2. You'll get a //mission score// based on map layout, player strength, and main mission difficulty settings AND your general performance (enemies killed, units lost, time taken to complete the mission, etc.).
 +
 +6.3. You'll also get a //merit score// (and possibly a merit) based on the above and many other factors.
 +
 +6.4. It is possible to have a high mission score and a low merit score, or vice versa. While mission score generally measures your combat skills during the action, merit score takes humane factors more into account.
 +
 +//NOTE:// as development continues, we plan to add more sophisticated and varied statistics and benchmarks to the game.
 +
 +[[#Top|Back to top]] ↑
 +
 +----
 +← Previous: [[weapons | Weapons]]
 +
 +→ Next: [[the_squad | The Squad]]
 +
 +← [[ultimate_space_commando_steam_2015|Back to Main page]]
  
step_by_step_tutorial.txt · Last modified: 2022/02/03 20:52 by admin