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5.7. You can //harvest crafting materials// by destroying crates (standard crates may drop screws, blue crates may also drop screwdrivers and wire cutters), crystals, and salvaging databanks. The model RD-1 Rubber Ducky is also a very important crafting material, it can be obtained from equipment crates by luck and by killing zhe Wunderwurmz (apparently, | 5.7. You can //harvest crafting materials// by destroying crates (standard crates may drop screws, blue crates may also drop screwdrivers and wire cutters), crystals, and salvaging databanks. The model RD-1 Rubber Ducky is also a very important crafting material, it can be obtained from equipment crates by luck and by killing zhe Wunderwurmz (apparently, | ||
+ | 5.8. //Door locks// often control the entrance of special rooms. Unless you break through the door or have a circuit cracker in your inventory, you'll have to manually override these. Information about this is found here. | ||
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+ | [[#Top|Back to top]] ↑ | ||
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+ | ===== 6. Mission evaluation ===== | ||
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+ | 6.1. In the " | ||
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+ | 6.2. You'll get a //mission score// based on map layout, player strength, and main mission difficulty settings AND your general performance (enemies killed, units lost, time taken to complete the mission, etc.). | ||
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+ | 6.3. You'll also get a //merit score// (and possibly a merit) based on the above and many other factors. | ||
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+ | 6.4. It is possible to have a high mission score and a low merit score, or vice versa. While mission score generally measures your combat skills during the action, merit score takes humane factors more into account. | ||
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+ | //NOTE:// as development continues, we plan to add more sophisticated and varied statistics and benchmarks to the game. | ||
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+ | [[#Top|Back to top]] ↑ | ||
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+ | ---- | ||
+ | ← Previous: [[weapons | Weapons]] | ||
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+ | → Next: [[the_squad | The Squad]] | ||
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+ | ← [[ultimate_space_commando_steam_2015|Back to Main page]] | ||