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- | USC: Counterforce - Alpha Demo - Simplified Game Guide | + | ====== |
- | Table of contents | ||
- | | + | ===== Table of contents ===== |
- | - Squad Management | + | |
- | - In-game tips, hotkeys, etc. | + | |
- | - Settings | + | |
+ | - [[#Squad Management|Squad Management]] | ||
+ | - [[#In-game tips, hotkeys, etc.|In-game tips, hotkeys, etc.]] | ||
+ | - [[# | ||
---- | ---- | ||
- | 1. Starting a ' | + | ==== 1. Starting a ' |
- | There are two adjustable settings that we think are important | + | There are two adjustable settings that we think are important, you will find them in the picture below. |
* the first one is 'Map type', where you can choose between two available environments, | * the first one is 'Map type', where you can choose between two available environments, | ||
* the second is ' | * the second is ' | ||
- | All the other things are adjustable, however, those are now optimized for testing. | + | All the other things are adjustable, however, those are now optimized for the alpha build. |
+ | {{: | ||
+ | [[#Top|Back to top]] ↑ | ||
- | 2. Squad Management | + | ==== 2. Squad Management |
- | We give you two scenarios to follow. The first one will be a quick way, with a couple of clicks to load 2 pre-saved sample squads, and to start any mission right after it. The second one is a short note how to equip your squads, but the video will have more details. | + | |
+ | We give you two scenarios to follow. The first one will be a quick way, with a couple of clicks to load 2 pre-saved sample squads and to start any mission right after it. The second one is a short note on how to equip your squads, but the video will have more details. | ||
2.1 The quick way - sample squads | 2.1 The quick way - sample squads | ||
- | The sample squad is a good example regarding | + | The sample squad is a good example regarding the type and amount of weapons, ammo, etc. |
Color codes: | Color codes: | ||
- | Yellow | + | Yellow >> Click to assign the active squad. The active squad' |
- | Green >>> Click on ' | + | Green >> Click on ' |
After it's done, just hit the 'Begin Mission' | After it's done, just hit the 'Begin Mission' | ||
- | + | {{: | |
2.2 Starting from scratch | 2.2 Starting from scratch | ||
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2.2.2.1. Weapons, Ammo | 2.2.2.1. Weapons, Ammo | ||
- | a) to change tabs, click with the left mouse button | + | * to change tabs, click with the left mouse button. |
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+ | {{: | ||
+ | [[#Top|Back to top]] ↑ | ||
- | + | 2.2.2.2. Equipment: As there is no AP cost because of the lack of activation of the equipment, the only thing is that you should buy the required amount of them, according to your idea. There are a few craft mats you already have, so by clicking on the ' | |
- | 2.2.2.2. Equipment: As there is no AP cost because of lack of activation of the equipment, the only thing is that you should buy the required amount of them, according to your idea. There are a few craft mats you already have, so by clicking on the ' | + | |
2.2.2.3. Skill points: the most important thing here is, to choose the right skills for your marine and to spend every skill point that you can. | 2.2.2.3. Skill points: the most important thing here is, to choose the right skills for your marine and to spend every skill point that you can. | ||
- | a) Select your marine with a left-click on the portrait, and then left-click on the 'Unit Specs' tab in the top right of the window in the middle. | + | * Select your marine with a left-click on the portrait, and then left-click on the 'Unit Specs' tab in the top right of the window in the middle. |
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- | Note that all your Health, Morale, and even your weapons' | + | |
+ | **Note that all your Health, Morale, and even your weapons' | ||
+ | {{: | ||
Analyzing this picture: this unit has more APs for action because of the Secondary specialization of Agility, together with more Health (Endurance) and more Morale (Mental conditioning). Note that thanks to the Marksman Primary specialization, | Analyzing this picture: this unit has more APs for action because of the Secondary specialization of Agility, together with more Health (Endurance) and more Morale (Mental conditioning). Note that thanks to the Marksman Primary specialization, | ||
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TIP: before launching the mission, always check if all your squad members' | TIP: before launching the mission, always check if all your squad members' | ||
+ | [[#Top|Back to top]] ↑ | ||
+ | ==== 3. In-game tips, hotkeys, etc. ==== | ||
- | 3. In-game tips, hotkeys, etc. | ||
3.1. General tips: | 3.1. General tips: | ||
- | do not spread in the beginning, the enemy is tough, Reapers gonna self-heal themselves while attacking, crawlers and wurms gonna stack bleeding on units... and there will be a lot of them! ;) | + | * do not spread in the beginning, the enemy is tough, Reapers gonna self-heal themselves while attacking, crawlers and wurms gonna stack bleeding on units... and there will be a lot of them! ;) |
- | moving: left click to a destination (if there is any obstacle during the way, the unit would not move, and if there is a hazard, the route finder will show it to you as well. Probably a jump or moving some objects would help with this issue, if the obstacle itself is not a friendly unit.) | + | * moving: left click to a destination (if there is any obstacle during the way, the unit would not move, and if there is a hazard, the route finder will show it to you as well. Probably a jump or moving some objects would help with this issue, if the obstacle itself is not a friendly unit.) |
- | turning: right-click (useful to illuminate dark spaces or to set up your Defense Mode's active area) OR NUMERIC 1, 2, 3, 4, 6, 7, 8, 9 where 5 is the “center”. | + | * turning: right-click (useful to illuminate dark spaces or to set up your Defense Mode's active area) OR NUMERIC 1, 2, 3, 4, 6, 7, 8, 9 where 5 is the “center”. |
- | activate any item in your inventory (healing, stimulants, load another kind of ammo, etc.) with a RIGHT CLICK. | + | * activate any item in your inventory (healing, stimulants, load another kind of ammo, etc.) with a RIGHT CLICK. |
- | Hotkeys: | + | __Hotkeys:__ |
- | change the hotkeys in the ' | + | |
- | S for crouch with the first row of marines, so the others who are in the second and third rows will be able to attack | + | |
- | A is for open/close doors, but to open, a left click is enough | + | |
- | X is for looting from shelves and from boxes | + | |
- | 0-9 are inventory hotkeys | + | |
- | P is pushing and L is pulling, so you can move objects like different objects (heavy things like a bed or a server are not movable) | + | |
- | J is for jumping if you need to jump over an acid pool, or over the fire | + | |
- | press TAB if you would like to change the active marine | + | |
- | SHIFT is for changing the attack modes (the attack modes of the different weapons mean different patterns, but in ' | + | |
- | press R to reload | + | |
- | D activates ' | + | |
- | always monitor your AP, Health, Morale, and the ammunition, if needed then heal yourself or heal your fellow marine, give them something from your inventory or reload your weapon if needed | + | |
- | walking more than 1 grid will show you how many APs will you have after the movement ends (you can cancel your movement anytime with a left click) | + | |
- | F is for Friendly Fire ON/OFF (if you need to attack an object or a wall to destroy, press F, but watch out for the other squad members!) | + | |
- | SPACE will activate/ | + | |
- | You can either end the turn with the end turn button next to the “Targets remaining” info in the upper left corner, or press ENTER, but the latter is knows as “Quick end turn”, that will ignore all safety measures (e.g. you still have APs). (These settings can be changed under Settings/ | + | |
- | ESC or the button on the top-left corner (tools icon, yellow) opens the MENU (to Save, Load, adjust the Settings, or to Exit to the Main Menu) | + | |
- | the button with the starred notepad is to open/close the ' | + | |
+ | * change the hotkeys in the ' | ||
+ | * S for crouch with the first row of marines, so the others who are in the second and third rows will be able to attack | ||
+ | * A is for open/close doors, but to open, a left click is enough | ||
+ | * X is for looting from shelves and from boxes | ||
+ | * 0-9 are inventory hotkeys | ||
+ | * P is pushing and L is pulling, so you can move objects like different objects (heavy things like a bed or a server are not movable) | ||
+ | * J is for jumping if you need to jump over an acid pool, or over the fire | ||
+ | * press TAB if you would like to change the active marine | ||
+ | * SHIFT is for changing the attack modes (the attack modes of the different weapons mean different patterns, but in ' | ||
+ | * press R to reload | ||
+ | * D activates ' | ||
+ | TIP: Keep it close with a shotgun (the closer the target, the bigger it hurts), or far with a Sniper rifle, so you can shoot targets that are far away. | ||
+ | * always monitor your AP, Health, Morale, and the ammunition, if needed then heal yourself or heal your fellow marine, give them something from your inventory or reload your weapon if needed | ||
+ | * walking more than 1 grid will show you how many APs will you have after the movement ends (you can cancel your movement anytime with a left click) | ||
+ | * F is for Friendly Fire ON/OFF (if you need to attack an object or a wall to destroy, press F, but watch out for the other squad members!) | ||
+ | * SPACE will activate/ | ||
+ | * You can either end the turn with the end turn button next to the “Targets remaining” info in the upper left corner, or press ENTER, but the latter is known as “Quick end turn”, which will ignore all safety measures (e.g. you still have APs). (These settings can be changed under Settings/ | ||
+ | * ESC or the button on the top-left corner (tools icon, yellow) opens the MENU (to Save, Load, adjust the Settings, or to Exit to the Main Menu) | ||
+ | * the button with the starred notepad is to open/close the ' | ||
- | 4. Settings | ||
- | It is too much to write about, please check the possible adjustment options. Only one thing is important there. If you would like to have a better performance because of an older PC/laptop, change some things in the Graphics tab, like lower shadow quality, clutter & FX quality, and turn things OFF on the right side if needed. Also, there are some useful gameplay options to turn On/Off if you would like to. The default setup is what think is a good starting setup. One of the greatest | + | ==== 4. Settings ==== |
+ | |||
+ | |||
+ | It is too much to write about, please check the possible adjustment options. Only one thing is important there. If you would like to have a better performance because of an older PC/laptop, change some things in the Graphics tab, like lower shadow quality, clutter & FX quality, and turn things OFF on the right side if needed. Also, there are some useful gameplay options to turn On/Off if you would like to. The default setup is what think is a good starting setup. One of the greatest | ||
+ | |||
+ | [[#Top|Back to top]] ↑ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ← [[start|Back to Main page]] | ||