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katana [2022/02/02 16:10] admin |
katana [2022/02/02 17:05] admin |
| **Martial weapon** | | | **Martial weapon** | |
| //Cost: 2000 Credits// | | | //Cost: 2000 Credits// | |
| As a traditional officer's sidearm in the Space Command, the katana may seem a little bit out-of-date, but no small firearm slices & dices an unarmored enemy better than it. It is fast but lacks the power to penetrate heavy armor. The greatest advantage from wielding it comes when you face a foe eye-to-eye in close combat: with the katana, you can defend yourself effectively! | | | As a traditional officer's sidearm in the Space Command, the katana may seem a little bit out-of-date, but no small firearm slices & dices an unarmored enemy better than it. It is fast but lacks the power to penetrate heavy armor. The greatest advantage from wielding it comes when you face a foe eye-to-eye in close combat: with the katana, you can defend yourself effectively! | |
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====== Melee combat ====== | ====== Melee combat ====== |
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| ^ Property ^ Slash ^ Thrust ^ |
| | Range (grids) | 1 | 1 | |
| | [[weapons#Targeting modes|Targeting mode]] | [[weapons#Star|star]] | [[weapons#Star|star]] | |
| | [[combat#The Attack Value|Static/base precision]] | 0 | 0 | |
| | Action Points | 2 | 3 | |
| | [[combat#Doing Damage|Base damage]] | 5 | 7 | |
| | [[combat#Doing Damage|Random damage]] | 5 | 5 | |
| | [[combat#Doing Damage|Base maxDmg range]] | 5-10 | 7-12 | |
| | [[combat#Doing Damage|Target area (grids)]] | 1 | 1 | |
| | [[combat#Doing Damage|Distance dmg. decay*]] | - | - | |
| | [[combat#Additional effects|Impact force]] | 0 | 4 | |
| | [[combat#Additional effects|Armor penetration]] | 5 | 7 | |
| | [[combat#Additional effects|Tranquilization]] | - | - | |
| | Special | - | - | |
| | Module needed | - | - | |
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← [[weapons|Back to the main Weapons page]] | ← [[weapons|Back to the main Weapons page]] |