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inventory [2022/02/04 10:09]
admin [General]
inventory [2022/02/04 10:11] (current)
admin [Equipping items]
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 There are //two types// of items that can be equipped: There are //two types// of items that can be equipped:
  
-(1) //Weapons//: you may carry as many weapons as you see fit, but //only one// can be equipped at a time. The currently equipped weapon is shown on a //red// background. Its name and icon are also visible above the Inventory panel, along with information about current and available ammo. A weapon //must be equipped// at all times. You can unequip a weapon by equipping another one. It costs //5// or //3// (if (link UID skill1) is at 100%) Action Points.+(1) //Weapons//: you may carry as many weapons as you see fit, but //only one// can be equipped at a time. The currently equipped weapon is shown on a //red// background. Its name and icon are also visible above the Inventory panel, along with information about current and available ammo. A weapon //must be equipped// at all times. You can unequip a weapon by equipping another one. It costs //5// or //3// (if [[units_detail#Skills (Secondary Attributes)|skill]] is at 100%) Action Points.
  
 (2) //Modules//: items that enhance your weapons or armor often also need to be equipped (activated). These are displayed on a //green// background when equipped. (2) //Modules//: items that enhance your weapons or armor often also need to be equipped (activated). These are displayed on a //green// background when equipped.
inventory.1643965750.txt.gz ยท Last modified: 2022/02/04 10:09 by admin