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inventory [2022/02/04 10:09] admin [General] |
inventory [2022/02/04 10:11] (current) admin [Equipping items] |
There are //two types// of items that can be equipped: | There are //two types// of items that can be equipped: |
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(1) //Weapons//: you may carry as many weapons as you see fit, but //only one// can be equipped at a time. The currently equipped weapon is shown on a //red// background. Its name and icon are also visible above the Inventory panel, along with information about current and available ammo. A weapon //must be equipped// at all times. You can unequip a weapon by equipping another one. It costs //5// or //3// (if (link UID skill1) is at 100%) Action Points. | (1) //Weapons//: you may carry as many weapons as you see fit, but //only one// can be equipped at a time. The currently equipped weapon is shown on a //red// background. Its name and icon are also visible above the Inventory panel, along with information about current and available ammo. A weapon //must be equipped// at all times. You can unequip a weapon by equipping another one. It costs //5// or //3// (if [[units_detail#Skills (Secondary Attributes)|skill]] is at 100%) Action Points. |
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(2) //Modules//: items that enhance your weapons or armor often also need to be equipped (activated). These are displayed on a //green// background when equipped. | (2) //Modules//: items that enhance your weapons or armor often also need to be equipped (activated). These are displayed on a //green// background when equipped. |