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inventory [2022/02/02 11:30] admin |
inventory [2022/02/04 10:09] admin [General] |
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- | //If you're new to USC, you might want to check out the (link!) | + | //If you're new to USC, you might want to check out the [[step_by_step_tutorial|Step-by-Step Tutorial]], too!// |
====== Inventory ====== | ====== Inventory ====== | ||
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===== General ===== | ===== General ===== | ||
- | Each commando has an inventory space of a total of //nine (9)// items / (link GG item stack)item stacks. This space cannot be extended or upgraded, so you'll have to plan carefully with your mission loadout. The inventory space of 9 slots // | + | Each commando has an inventory space of a total of //nine (9)// items / [[#Item stacks|item stacks]]. This space cannot be extended or upgraded, so you'll have to plan carefully with your mission loadout. The inventory space of 9 slots // |
The inventory is automatically visible on the Squad Assembly screen and can be accessed at //any time// while in-mission //without any AP cost// (or other consequence). | The inventory is automatically visible on the Squad Assembly screen and can be accessed at //any time// while in-mission //without any AP cost// (or other consequence). | ||
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Moving an item (or a stack of items) is done very simply: first, // | Moving an item (or a stack of items) is done very simply: first, // | ||
- | Items lying around on the map can be picked up similarly, but you //need the Inventory panel to be open//! Or, you may hold down the "//X<//" key when left-clicking on the grid. You can only pick up an item if you have an empty slot. Picking up an item also costs 2 APs. | + | Items lying around on the map can be picked up similarly, but you //need the Inventory panel to be open//! Or, you may hold down the "// |
===== Item stacks ===== | ===== Item stacks ===== | ||
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To //divide item stacks//, first select the stack (left-click on it), then // | To //divide item stacks//, first select the stack (left-click on it), then // | ||
- | Any kind of // | + | Any kind of // |
Stacks do NOT have a quantity restriction--your budget will deal with that ;-). | Stacks do NOT have a quantity restriction--your budget will deal with that ;-). | ||
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โ Next: [[combat | Combat]] | โ Next: [[combat | Combat]] | ||
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