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dtb [2023/09/06 15:26]
admin [Introduction - Brief strategic plan]
dtb [2023/09/06 15:45] (current)
admin [Introduction - The Defense Phase]
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 Your objective is to <color #66ff00>establish, maintain, and defend a mining operation</color> on the surface of the planet through multiple Waves, working toward the goal of producing at least <color #ee00ee>10,000 minerals</color> by installing and protecting mining and refining machinery. You cannot go back to Squad Assembly during the mission, but you'll be able to purchase all kinds of supply crates. Your objective is to <color #66ff00>establish, maintain, and defend a mining operation</color> on the surface of the planet through multiple Waves, working toward the goal of producing at least <color #ee00ee>10,000 minerals</color> by installing and protecting mining and refining machinery. You cannot go back to Squad Assembly during the mission, but you'll be able to purchase all kinds of supply crates.
  
-Each Wave consists of a <color orange>Construction</color> and a <color orange>Defense Phase</color>. In the Construction Phase, you can spend Resource Points (RPs) to build walls, rooms, place various machines, buy supplies, repair damage, and so on.+Each Wave consists of a [[#introduction_-_the_construction_phase|Construction]] and a [[#introduction_-_the_defense_phase|Defense Phase]]. In the Construction Phase, you can spend Resource Points (RPs) to build walls, rooms, place various machines, buy supplies, repair damage, and so on.
 When you're ready, the Defense Phase begins, where the alien Horde commences an attack on you. If you can survive the onslaught for a specified number of turns, the Horde will retreat, and a new Construction Phase begins. When you're ready, the Defense Phase begins, where the alien Horde commences an attack on you. If you can survive the onslaught for a specified number of turns, the Horde will retreat, and a new Construction Phase begins.
  
-After hitting the goal of 10,000 minerals mined, you'll have the option in any Construction Phase to scuttle and abandon the base, <color #66ff00>winning the game</color>. You'll gain rewards based on your performance, i.e. the amount of minerals you produced. There's a new tier of rewards for every 10,000 units, up to 50,000, which is the true goal of a USCF Commander. You have a maximum of <color orange>10 Waves</color> — two days — to achieve this. You also gain crafting materials after each Wave you survived. There is one very important rule, though: you must survive! Either fight through Wave 10 or abandon the base before. <color orange>If your forces are wiped out, you gain none of the rewards!</color>+After hitting the goal of 10,000 minerals mined, you'll have the option in any Construction Phase to scuttle and abandon the base, <color #66ff00>winning the game</color>. You'll gain rewards based on your performance, i.e. the amount of minerals you produced. There's a new tier of rewards for every 10,000 units, up to 50,000, which is the true goal of a //USCF Commander//. You have a maximum of <color orange>10 Waves</color> — two days — to achieve this. You also gain crafting materials after each Wave you survived. There is one very important rule, though: you must survive! Either fight through Wave 10 or abandon the base before. <color orange>If your forces are wiped out, you gain none of the rewards!</color>
  
  
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 {{https://angrycatstudios.com/usccf/dtb/videos/tutorial_dtb_construction_phase_example_01.mp4?1280x720}} {{https://angrycatstudios.com/usccf/dtb/videos/tutorial_dtb_construction_phase_example_01.mp4?1280x720}}
  
-<color yellow>1.</color> Find a good surface position for your <color orange>first drilling site</color>: optimally, it should be a deothonit outcropping surrounded by rich subsurface veins (use the <color yellow>raw materials overlay</color> [default hotkey: <color orange>C</color>] to visualize these), surrounded by rocks, and far from unstable ground, to help your defense.+<color yellow>1.</color> Find a good surface position for your <color orange>first drilling site</color>: optimally, it should be a //deothonit outcropping// surrounded by rich subsurface veins (use the <color yellow>raw materials overlay</color> [default hotkey: <color orange>C</color>] to visualize these), surrounded by rocks, and far from unstable ground, to help your defense.
  
-<color yellow>2.</color> Construct a <color #66ff00>Harvester</color> on the outcrooping.+<color yellow>2.</color> Construct a <color #66ff00>Harvester</color> on the outcropping.
  
-<color yellow>3.</color> Construct a <color #66ff00>room</color> and place a <color #66ff00>generator</color> (a Gauss SNF reactor is recommended) for adequate power supply near the Harvester. You can use the <color yellow>power overlay</color> [default hotkey: <color orange>P</color>] to visualize the range of your power supply.+<color yellow>3.</color> Construct a <color #66ff00>room</color> and place a <color #66ff00>generator</color> (a //Gauss SNF reactor// is recommended) for adequate power supply near the Harvester. You can use the <color yellow>power overlay</color> [default hotkey: <color orange>P</color>] to visualize the range of your power supply.
  
 {{https://angrycatstudios.com/usccf/dtb/videos/tutorial_dtb_construction_phase_example_02.mp4?1280x720}} {{https://angrycatstudios.com/usccf/dtb/videos/tutorial_dtb_construction_phase_example_02.mp4?1280x720}}
  
-<color yellow>4.</color> You can <color #66ff00>construct additional rooms for refineries and/or optimizers</color> to increase your material yield. You can also place bunk beds for better recuperation between Waves.+<color yellow>4.</color> You can <color #66ff00>construct additional rooms for refineries and/or optimizers</color> to increase your material yield. You can also place //bunk beds// for better recuperation between Waves.
  
 <color yellow>5.</color> Construct a few <color #66ff00>subsurface drills</color> in the vicinity. You don't need too many; spread them out on the veins so each can mine optimally through multiple Waves. <color yellow>5.</color> Construct a few <color #66ff00>subsurface drills</color> in the vicinity. You don't need too many; spread them out on the veins so each can mine optimally through multiple Waves.
  
-<color yellow>6.</color> Set your <color #66ff00>squad deployment area(s)</color> near the site, and construct some floors around it for <color orange>supply crates</color>, and for covering unstable ground (if any) to prevent enemies from burrowing.+<color yellow>6.</color> Set your <color #66ff00>squad deployment area(s)</color> near the site, and construct some floors around it for <color orange>supply crates</color>, and for covering //unstable ground// (if any) to prevent enemies from //burrowing//.
  
 {{https://angrycatstudios.com/usccf/dtb/videos/tutorial_dtb_construction_phase_example_03.mp4?1280x720}} {{https://angrycatstudios.com/usccf/dtb/videos/tutorial_dtb_construction_phase_example_03.mp4?1280x720}}
  
-<color yellow>7.</color> In the first Wave, you probably don't need any additional supplies. You can install a few turrets, mines, and hydrazine barrels instead to help your defense.+<color yellow>7.</color> In the first Wave, you probably don't need any additional supplies. You can install a few //turrets////mines//, and //hydrazine barrels// instead to help your defense.
  
 <color yellow>8.</color> Proceed to the <color orange>Defense Phase</color> (press **BEGIN**). <color yellow>8.</color> Proceed to the <color orange>Defense Phase</color> (press **BEGIN**).
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 <color yellow>9.</color> Defend yourself and your machines during the attack. After 10-20 turns (based on Wave, respectively), <color orange>the aliens will retreat</color>. Kill as many as you can to prevent more reinforcements in the next Wave. <color yellow>9.</color> Defend yourself and your machines during the attack. After 10-20 turns (based on Wave, respectively), <color orange>the aliens will retreat</color>. Kill as many as you can to prevent more reinforcements in the next Wave.
  
-<color yellow>10.</color> While in combat, prioritize your own safety. If the aliens attack a machine, it's important that you protect it; if they attack walls, that might not be a priority.+<color yellow>10.</color> While in combat, prioritize your **own** safety. If the aliens attack a machine, it's important that you protect it; if they attack walls, that might not be a priority.
  
 <color yellow>11.</color> In the next <color orange>Construction Phase</color>, repair damage to your machines, and most importantly, fix rooms that might have been reduced in their functionality, preventing the machines in them from operating. <color yellow>11.</color> In the next <color orange>Construction Phase</color>, repair damage to your machines, and most importantly, fix rooms that might have been reduced in their functionality, preventing the machines in them from operating.
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 <color yellow>14.</color> Repeat 8-14 until you hit your target (10,000 minerals mined minimum, 50,000 optimally). <color yellow>14.</color> Repeat 8-14 until you hit your target (10,000 minerals mined minimum, 50,000 optimally).
  
-<color yellow>15.</color> Scuttle and abandon the base as soon as you're satisfied. No heroics!+<color yellow>15.</color> Scuttle and abandon the base as soon as you're satisfied. **No heroics!**
  
  
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 {{https://angrycatstudios.com/usccf/dtb/images/DtB_general_02_2k.png}} {{https://angrycatstudios.com/usccf/dtb/images/DtB_general_02_2k.png}}
  
-You can spend <color orange>Resource Points (RPs)</color> to perform construction, maintenance, and resupply actions. You'll start the game with a considerable amount (depending on game difficulty), as you need to set up the mining site from scratch. In the bottom right corner of the screen, you can find your current RPs, your total income, and the <color #66ff00>different avenues of your income</color> (Funding, Raw materials, Refining, Optimization, Special acquisitions). Spend your RPs wisely — you'll always have some income to resupply and repair, but true success requires a large enough, productive operation that is somehow still defendable.+You can spend <color orange>Resource Points (RPs)</color> to perform construction, maintenance, and resupply actions. You'll start the game with a considerable amount (depending on game difficulty), as you need to set up the mining site from scratch. In the bottom right corner of the screen, you can find your current RPs, your total income, and the <color #66ff00>different avenues of your income</color> (//Funding////Raw materials////Refining////Optimization////Special acquisitions//). Spend your RPs wisely — you'll always have some income to resupply and repair, but true success requires a large enough, productive operation that is somehow still defendable.
  
-In the top left corner, you can see your <color #ee00ee>mission progress</color>. This is the amount of minerals you successfully mined and refined. The three components of your income marked by the diamond icon — Raw materials, Refining, and Optimization — make up your mission progress per Wave. This means that minerals you mine and refine can be spent in the next Wave, but they also count toward your mission progress.+In the top left corner, you can see your <color #ee00ee>mission progress</color>. This is the amount of minerals you successfully mined and refined. The three components of your income marked by the diamond icon — //Raw materials////Refining//, and //Optimization// — make up your mission progress per Wave. This means that minerals you mine and refine can be spent in the next Wave, but they also count toward your mission progress.
  
 {{https://angrycatstudios.com/usccf/dtb/images/DtB_construction_phase_01_2k.png}} {{https://angrycatstudios.com/usccf/dtb/images/DtB_construction_phase_01_2k.png}}
  
-In the bottom center, you have the <color orange>main toolbar</color>. The tools here are used to build, alter, repair, and remove structures — walls, floors, and doors. Building and maintaining functional rooms is a very important task, as many machines you need or ought to have can only be placed in such a room (see later).+In the bottom center, you have the <color orange>main toolbar</color>. The tools here are used to build, alter, repair, and remove structures — walls, floors, and doors. Building and maintaining [[#constructing_rooms|functional rooms]] is a very important task, as many machines you need or ought to have can only be placed in such a room (see later).
  
 Below the mission progress bar on the left, you can find your <color orange>resupply options</color>. All supplies come in crates that you need to place on floors (either in a room or out on a platform). You can review their price and content, and plan accordingly. There are a lot of tools at your disposal if you have the Resource Points to buy them! Below the mission progress bar on the left, you can find your <color orange>resupply options</color>. All supplies come in crates that you need to place on floors (either in a room or out on a platform). You can review their price and content, and plan accordingly. There are a lot of tools at your disposal if you have the Resource Points to buy them!
  
-In the bottom left corner are the different <color orange>machines and other equipment</color> you can install. They come in four categories: Engineering (power sources & related), Mining (different drills & related), Medical & Science, and Defense. Different machines have different requirements — the most important being their power requirement (if any), and room requirement (if any).+In the bottom left corner are the different <color orange>machines and other equipment</color> you can install. They come in four categories: **Engineering** (power sources & related), **Mining** (different drills & related), **Medical & Science**, and **Defense**. Different machines have different requirements — the most important being their power requirement (if any), and room requirement (if any).
  
 In the top center you find buttons to place your <color orange>squad(s)'s deployment areas</color>, and to end the Construction Phase ("READY"). You must have the deployment areas set for all squads before you can continue to the Defense Phase. In the top center you find buttons to place your <color orange>squad(s)'s deployment areas</color>, and to end the Construction Phase ("READY"). You must have the deployment areas set for all squads before you can continue to the Defense Phase.
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 {{https://angrycatstudios.com/usccf/dtb/videos/tutorial_dtb_construction_phase_example_04.mp4?1280x720}} {{https://angrycatstudios.com/usccf/dtb/videos/tutorial_dtb_construction_phase_example_04.mp4?1280x720}}
  
-In the very <color orange>first turn</color> of the Defense Phase, movement and inventory actions <color #66ff00>don't cost any Action Points</color>, which enables you to access the supply crates, distribute their contents, and put your marines into their desired initial positions. When you end the turn, the alien attack will commence.+In the very <color orange>first turn</color> of the Defense Phase, [[basics#moving|movement]] and [[basics#inventory_items|inventory actions]] <color #66ff00>don't cost any Action Points</color>, which enables you to access the supply crates, distribute their contents, and put your marines into their desired initial positions. When you end the turn, the alien attack will commence.
  
  
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 {{https://angrycatstudios.com/usccf/dtb/images/DtB_the_defense_phase_2k.png}} {{https://angrycatstudios.com/usccf/dtb/images/DtB_the_defense_phase_2k.png}}
  
-Aliens will foremostly try to kill your marines, but they can also get agitated by mining machines and will attack your precious equipment. As they will come from all edges of the map, it can be very challenging to protect a too-spread-out operation. (You have better chances if you mine out an area first, then relocate to another part of the map.)+Aliens will foremostly try to <color yellow>kill</color> your marines, but they can also get <color yellow>agitated</color> by mining machines and will attack your //precious equipment//. As they will come from all edges of the map, it can be very challenging to protect a too-spread-out operation. (<color #66ff00>You have better chances if you mine out an area first, then relocate to another part of the map.</color>)
  
 {{https://angrycatstudios.com/usccf/dtb/images/DtB_waves.png}} {{https://angrycatstudios.com/usccf/dtb/images/DtB_waves.png}}
  
-You may also encounter <color orange>weather conditions</color> like strong winds or sandstorms. These have a negative effect on movement AP cost and ranged accuracy; a sandstorm also lowers visibility range, and decays armor if your marines are caught in the open (i.e. not in a room). Based on the time of the day the Wave takes place, visibility can be further hindered (especially at night if you don't have lights).+You may also encounter <color orange>weather conditions</color> like strong winds or sandstorms. These have a //negative effect// on movement AP cost and ranged accuracy; a sandstorm also lowers visibility range, and decays armor if your marines are caught in the open (i.e. not in a room). Based on the time of the day the Wave takes place, visibility can be further hindered (especially at night if you don't have lights).
  
  
dtb.1694006817.txt.gz · Last modified: 2023/09/06 15:26 by admin