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combat_mechanics [2023/07/21 09:49] admin [The Combat Panel] |
combat_mechanics [2023/09/06 11:34] (current) admin |
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| || [[basics|Basics]] || [[combat_mechanics|**Combat**]] || [[squad|Squad]] || [[tactics|Tactics]] || [[dtb|Defend the Base!]] || [[skills|Skills]] || [[damage_type_info|Damage type info]] || |
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====== Combat Mechanics ====== | ====== Combat Mechanics ====== |
===== Table of Contents ===== | ===== Table of Contents ===== |
* [[#attack_patterns:_free,_arc_&_specials|Attack Patterns: Free, Arc & Specials]] | * [[#attack_patterns:_free,_arc_&_specials|Attack Patterns: Free, Arc & Specials]] |
* [[#defense_mode|Defense Mode]] | * [[#defense_mode|Defense Mode]] |
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===== The Combat Panel ===== | ===== The Combat Panel ===== |
On the right, you can also see an icon of the loaded ammo, and an icon related to its primary <color orange>type</color>, such as armor piercing, incendiary, acidic, etc. | On the right, you can also see an icon of the loaded ammo, and an icon related to its primary <color orange>type</color>, such as armor piercing, incendiary, acidic, etc. |
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<color #08e8de>B</color>: Above the aim toggle button are the three <color orange>attack mode</color> selector buttons. These are used to switch between the different attack capabilities of the weapon (see the <color yellow>Attack modes</color> entry.) The <color #66ff00>green numbers</color>, as always, indicate the Action Points cost of //using// (not just selecting) an attack mode. | <color #08e8de>B</color>: Above the aim toggle button are the three <color orange>attack mode</color> selector buttons. These are used to switch between the different attack capabilities of the weapon (see the [[#attack_modes|Attack modes]] entry.) The <color #66ff00>green numbers</color>, as always, indicate the Action Points cost of //using// (not just selecting) an attack mode. |
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//Disabling FF lock to fire at a neutral object// | //Disabling FF lock to fire at a neutral object// |
<color yellow>Note</color>: Having FF lock enabled (safe) doesn't mean you can't do friendly fire damage accidentally; it means, however, that your units won't attack even during <color #66ff00>Defense mode</color> if that attack would primarily affect any friendlies. | <color yellow>Note</color>: Having FF lock enabled (safe) doesn't mean you can't do friendly fire damage accidentally; it means, however, that your units won't attack even during <color #66ff00>Defense mode</color> if that attack would primarily affect any friendlies. |
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The buttons in the bottom are for <color orange>unloading, reloading</color> your weapon, and initiating / canceling <color>Defense mode</color>. The concepts of these actions are covered in other Encyclopedia entries. | The buttons in the bottom are for <color orange>unloading, reloading</color> your weapon, and initiating / canceling [[#defense_mode|Defense mode]]. The concepts of these actions are covered in other Encyclopedia entries. |
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[[#Top|Back to top ↑]] | [[#Top|Back to top ↑]] |
* <color yellow>ArP</color>: <color orange>Armor Penetration</color> determines how much of the target's Armor value is ignored (bypassed) by the attack. | * <color yellow>ArP</color>: <color orange>Armor Penetration</color> determines how much of the target's Armor value is ignored (bypassed) by the attack. |
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* <color yellow>Special damages</color>: The five icons and numbers represent the maximum Tranquilizing, Fire, Acid, Poison, and Cryo damage done by the attack. | * <color yellow>Special damages</color>: The five icons and numbers represent the maximum [[damage_type_info|Tranquilizing, Fire, Acid, Poison, and Cryo damage]] done by the attack. |
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← [[start|Back to Main page]] | ← [[start|Back to Main page]] |