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combat [2022/02/04 10:35] admin [Additional effects] |
combat [2022/02/04 12:39] (current) admin [Combat properties] |
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*[[#Doing damage|Critical Chance]] **// | *[[#Doing damage|Critical Chance]] **// | ||
- | *[[#Doing damage|Critical Damage]] | + | *[[#Doing damage|Critical Damage |
*[[#Doing damage|Maximum damage]] // | *[[#Doing damage|Maximum damage]] // | ||
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Based on the //Armor penetration// | Based on the //Armor penetration// | ||
+ | |||
The chance for this is //ARP : AR// (e.g. an attack with an Armor Penetration of 5 has 25% chance to damage an Armor of 20, whereas an ARP of 20 or more *will* damage it). //Critical hits// automatically damage the Armor by //2//. The damage to the Armor is not taken into count until the next attack. | The chance for this is //ARP : AR// (e.g. an attack with an Armor Penetration of 5 has 25% chance to damage an Armor of 20, whereas an ARP of 20 or more *will* damage it). //Critical hits// automatically damage the Armor by //2//. The damage to the Armor is not taken into count until the next attack. | ||
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// | // | ||
- | //Melee Defense mode// is in effect when you have a melee //weapon or attack mode// selected. (Weapons capable of a melee Defense mode are: (link GG katana-2)Katana, | + | //Melee Defense mode// is in effect when you have a melee //weapon or attack mode// selected. (Weapons capable of a melee Defense mode are: [[katana|Katana]], [[chainsaw|Combat chainsaw]], [[combatrifle|Combat rifle]]--in melee mode, [[energyrifle|Energy rifle]]--in melee mode, [[feline|Energy blade]]--not in " |
- | //Ranged Defense mode// applies to any ranged weapon and attack mode. It does //NOT// give bonus Defense Value. Based on the unit's // | + | //Ranged Defense mode// applies to any ranged weapon and attack mode. It does //NOT// give bonus Defense Value. Based on the unit's // |
//Both// melee and ranged Defense mode //reduces incoming damage// by a value between //Defense mode Action Points/3 and Defense mode Action Points// (randomly each attack). This is applied //before// Armor damage reduction. | //Both// melee and ranged Defense mode //reduces incoming damage// by a value between //Defense mode Action Points/3 and Defense mode Action Points// (randomly each attack). This is applied //before// Armor damage reduction. | ||
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Structural map elements (walls, doors, crates, barrels, databanks, crystals) and units can be used as //cover// against attacks from specific directions, namely, the four diagonal ones. If you stand next to an object or unit, it will mean you cover from the two diagonal directions adjacent to it (if any). If you stand next to two units, it may mean double cover from a direction. Cover rating is displayed on the tactical view as small //green shield icons//. A single cover means //3// melee and //5// ranged //Defense Value//. A double cover means //6// and //10// Defense Value. Relying purely on covers is not advised, but in the long run, it can mean a difference if you dodge some attacks thanks to the cover defense bonus. | Structural map elements (walls, doors, crates, barrels, databanks, crystals) and units can be used as //cover// against attacks from specific directions, namely, the four diagonal ones. If you stand next to an object or unit, it will mean you cover from the two diagonal directions adjacent to it (if any). If you stand next to two units, it may mean double cover from a direction. Cover rating is displayed on the tactical view as small //green shield icons//. A single cover means //3// melee and //5// ranged //Defense Value//. A double cover means //6// and //10// Defense Value. Relying purely on covers is not advised, but in the long run, it can mean a difference if you dodge some attacks thanks to the cover defense bonus. | ||
- | Thus the chapter on core combat mechanics is concluded. You find additional important information about attacking & combat here: (link GG weapons)Weapons. | + | Thus the chapter on core combat mechanics is concluded. You find additional important information about attacking & combat here: [[weapons|Weapons]]. |