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basic_concepts [2022/01/31 16:10] admin [Armor Rating] |
basic_concepts [2022/02/13 15:13] (current) admin [Turns and Action Points] |
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- | //If you're new to USC, you might want to check out the (link!) | + | //If you're new to USC, you might want to check out the [[step_by_step_tutorial|Step-by-Step Tutorial]], too!// |
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- | Some sections may not be available yet. The Game Guide will be constantly improved. | + | |
====== Basic Concepts ====== | ====== Basic Concepts ====== | ||
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USC is a //per player turn-based game//, which means that players (including the AI) take turns in a pre-defined order, and when active, they may move every and all of their units. This is called a player' | USC is a //per player turn-based game//, which means that players (including the AI) take turns in a pre-defined order, and when active, they may move every and all of their units. This is called a player' | ||
- | The " | + | The " |
The following table summarizes the most general AP costs (without specific skill bonuses): | The following table summarizes the most general AP costs (without specific skill bonuses): | ||
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| Pick up / put down an item | 2 | | | Pick up / put down an item | 2 | | ||
| Push / pull object | 3 | | | Push / pull object | 3 | | ||
- | | Push object while running* | 2/1 | | + | | Push object while running* | 2 / 1 | |
| Begin circuit cracking | 8 | | | Begin circuit cracking | 8 | | ||
| Use scanner | 3 | | | Use scanner | 3 | | ||
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| Attack | 1-12 | | | Attack | 1-12 | | ||
- | * have moved at least 3/5 grids consequently | + | * have moved at least 3 / 5 grids consequently |
- | ---- | + | |
===== Map and Movement ===== | ===== Map and Movement ===== | ||
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After moving, a unit always faces the direction it was moving to. // | After moving, a unit always faces the direction it was moving to. // | ||
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===== Health ===== | ===== Health ===== | ||
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Damage from bleeding, poisoning, or burning is always applied to a unit at the beginning of its player' | Damage from bleeding, poisoning, or burning is always applied to a unit at the beginning of its player' | ||
- | For Commandos, the maximum Health is //50 + (link skill4) | + | For Commandos, the maximum Health is //50 + [[units_detail# |
- | ---- | + | |
===== Morale ===== | ===== Morale ===== | ||
- | Another important prime attribute is //Morale (MP)//. It measures the general psychical condition of a unit. Whenever something " | + | Another important prime attribute is //Morale (MP)//. It measures the general psychical condition of a unit. Whenever something " |
A //low Morale// (below 20) may have unpleasant consequences, | A //low Morale// (below 20) may have unpleasant consequences, | ||
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| Being damaged | -Damage/10 + 1 | | | Being damaged | -Damage/10 + 1 | | ||
| Receiving/ | | Receiving/ | ||
- | | Killing an own/allied unit | -25/-10 | | + | | Killing an own/allied unit | -25 / -10 | |
| Losing any allied unit | -5 | | | Losing any allied unit | -5 | | ||
| Attacking an enemy | +1 | | | Attacking an enemy | +1 | | ||
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The chance of Morale loss when being attacked or damaged is reduced to 1:6-5:6 on difficulties lower than ULTIMATE, respectively. | The chance of Morale loss when being attacked or damaged is reduced to 1:6-5:6 on difficulties lower than ULTIMATE, respectively. | ||
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===== Armor Rating ===== | ===== Armor Rating ===== | ||
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//Armor Rating (AR)// or //Damage Threshold (DT)// is the fourth prime attribute of //every// entity in USC. It will be discussed in detail in the Combat section. In general, Armor //decreases all incoming damage// by its current value. Attacks and " | //Armor Rating (AR)// or //Damage Threshold (DT)// is the fourth prime attribute of //every// entity in USC. It will be discussed in detail in the Combat section. In general, Armor //decreases all incoming damage// by its current value. Attacks and " | ||
- | [[#Top|Back to top]] | + | [[#Top|Back to top]] ↑ |
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- | Next [[Units in Detail | + | → Next [[units_detail |
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+ | ← [[ultimate_space_commando_steam_2015|Back to Main page]] | ||