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basic_concepts [2022/02/04 10:05] admin [Health] |
basic_concepts [2022/02/04 10:07] admin [Morale] |
===== Morale ===== | ===== Morale ===== |
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Another important prime attribute is //Morale (MP)//. It measures the general psychical condition of a unit. Whenever something "bad" happens to the unit -- it gets attacked or hurt, loses a comrade, etc. -- the Morale drops, while "good" events -- being healed, damaging, or killing an enemy, etc. -- raises it. Just like Health, Morale has a //maximum// value specific to the actual unit. For Commandos, this value is //equal// to the level of the (link skill5) //Morale skill//, which is capped at //100//. Aliens don't have a measurable "Morale" attribute but may react differently to various situations. | Another important prime attribute is //Morale (MP)//. It measures the general psychical condition of a unit. Whenever something "bad" happens to the unit -- it gets attacked or hurt, loses a comrade, etc. -- the Morale drops, while "good" events -- being healed, damaging, or killing an enemy, etc. -- raises it. Just like Health, Morale has a //maximum// value specific to the actual unit. For Commandos, this value is //equal// to the level of the //[[units_detail#Morale|Morale skill]]//, which is capped at //100//. Aliens don't have a measurable "Morale" attribute but may react differently to various situations. |
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A //low Morale// (below 20) may have unpleasant consequences, from being unable to perform an action to panicking or even going berserk. The greater the unit's max. Morale is, the smaller the chance such a thing happens. | A //low Morale// (below 20) may have unpleasant consequences, from being unable to perform an action to panicking or even going berserk. The greater the unit's max. Morale is, the smaller the chance such a thing happens. |