Ammunition | ||||
---|---|---|---|---|
Ammo type | Ammo capacity | Critical Threshold | Reload APs | |
Nuclear bolt | 10 | 15 (30%) | 7 |
Property | Fire | Meltdown |
---|---|---|
Range (grids) | 15 | 10 |
Targeting mode | free | free |
Static/base precision | 5 | 5 |
Action Points | 7 | 5 |
Ammo consumption | 1x | - |
Base damage | 30 | 10 |
Random damage | 40 | 20 |
Base maxDmg range | 30-70 | 10-30 |
Target area (grids) | 3×3 | 3×3 |
Distance dmg. decay* | 75% | 50% |
Impact force | 20 | 0 |
Armor penetration | 25 | 10 |
Tranquilization | 20 | 10 |
Special | see * * * | see * * * |
Module needed | - | - |
* Given %s of base maxDmg is applied to the adjacent grids. In case of 5×5 areas, the outer targets get %s of their neighbors, i.e. %×% of base maxDmg.
* * * Confers 20 biohazard to target, which reduces HPs at the beginning of each turn.