High calibre bolts
Pack size: 50 Ammunition
Cost: see below
Used by: Bulleteer

The following properties are respective bonuses to the weapon's base values per ammo used (see ammo consumption)!

MK I  Cost: 200 Credits
Base damage: 0 Random damage: 0
Impact force: 0 Armor penetration: 0
Tranquilization: 0 Ignition: 0
Corrosiveness: 0 Biohazard: 0
MK II  Cost: 250 Credits
Base damage: 0 Random damage: 2
Impact force: 2 Armor penetration: 0
Tranquilization: 0 Ignition: 0
Corrosiveness: 0 Biohazard: 0
MK III  Cost: 300 Credits
Base damage: 2 Random damage: 4
Impact force: 4 Armor penetration: 2
Tranquilization: 0 Ignition: 0
Corrosiveness: 0 Biohazard: 0
Acidic Charge MK I  Cost: 250 Credits
Base damage: 0 Random damage: 0
Impact force: 0 Armor penetration:
Tranquilization: 0 Ignition: 0
Corrosiveness: 15 Biohazard: 0
Acidic Charge MK II  Cost: 350 Credits
Base damage: 0 Random damage: 0
Impact force: 0 Armor penetration: 2
Tranquilization: 0 Ignition: 0
Corrosiveness: 30 Biohazard: 0
High Explosive Charge MK I  Cost: 300 Credits
Base damage: 0 Random damage: 4
Impact force: 0 Armor penetration: 0
Tranquilization: 0 Ignition: 20
Corrosiveness: 0 Biohazard: 0
High Explosive Charge MK II  Cost: 400 Credits
Base damage: 0 Random damage: 7
Impact force: 0 Armor penetration: 0
Tranquilization: 0 Ignition: 30
Corrosiveness: 0 Biohazard: 0

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