High calibre bolts | |
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Pack size: 50 | Ammunition |
Cost: | see below |
Used by: | Bulleteer |
The following properties are respective bonuses to the weapon's base values per ammo used (see ammo consumption)!
MK I | Cost: 200 Credits | |
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Base damage: 0 | Random damage: 0 | |
Impact force: 0 | Armor penetration: 0 | |
Tranquilization: 0 | Ignition: 0 | |
Corrosiveness: 0 | Biohazard: 0 |
MK II | Cost: 250 Credits | |
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Base damage: 0 | Random damage: 2 | |
Impact force: 2 | Armor penetration: 0 | |
Tranquilization: 0 | Ignition: 0 | |
Corrosiveness: 0 | Biohazard: 0 |
MK III | Cost: 300 Credits | |
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Base damage: 2 | Random damage: 4 | |
Impact force: 4 | Armor penetration: 2 | |
Tranquilization: 0 | Ignition: 0 | |
Corrosiveness: 0 | Biohazard: 0 |
Acidic Charge MK I | Cost: 250 Credits | |
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Base damage: 0 | Random damage: 0 | |
Impact force: 0 | Armor penetration: | |
Tranquilization: 0 | Ignition: 0 | |
Corrosiveness: 15 | Biohazard: 0 |
Acidic Charge MK II | Cost: 350 Credits | |
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Base damage: 0 | Random damage: 0 | |
Impact force: 0 | Armor penetration: 2 | |
Tranquilization: 0 | Ignition: 0 | |
Corrosiveness: 30 | Biohazard: 0 |
High Explosive Charge MK I | Cost: 300 Credits | |
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Base damage: 0 | Random damage: 4 | |
Impact force: 0 | Armor penetration: 0 | |
Tranquilization: 0 | Ignition: 20 | |
Corrosiveness: 0 | Biohazard: 0 |
High Explosive Charge MK II | Cost: 400 Credits | |
---|---|---|
Base damage: 0 | Random damage: 7 | |
Impact force: 0 | Armor penetration: 0 | |
Tranquilization: 0 | Ignition: 30 | |
Corrosiveness: 0 | Biohazard: 0 |