//If you're new to USC, you might want to check out the [[step_by_step_tutorial|Step-by-Step Tutorial]], too!// ====== Weapons ====== | [[#Weapons|WEAPONS]] | [[#Ammunition|AMMUNITION]] | [[#Targeting modes|TARGETING MODES]] | **Click on the name for detailed information!** ^ [[katana|Katana]] ^ [[chainsaw|Combat chainsaw]] ^ [[pistol|Self-defense pistol]] ^ | {{:katana-150x80.png?200|}} | {{:chainsaw-150x80.png?200|}} | {{:pistol-150x80.png?200|}} | ^ [[biggun|Bulleteer]] ^ [[assault|Assault rifle]] ^ [[shotgun|Shotgun]] ^ | {{:biggun-150x80.png?200|}} | {{:assault-150x80.png?200|}} | {{:shotgun-150x80.png?200|}} | ^ [[sniper|Sniper rifle]] ^ [[combatrifle|Combat rifle]] ^ [[energyrifle|Energy rifle]] ^ | {{:sniper-150x80.png?200|}} | {{:combatrifle-150x80.png?200|}} | {{:energyrifle-150x80.png?200|}} | ^ [[minigun|Minigun]] ^ [[grenadeer|Flak cannon]] ^ [[plasmapistol|Plasma pistol]] ^ | {{:minigun-150x80.png?200|}} | {{:grenadeer-150x80.png?200|}} | {{:plasmapistol-150x80.png?200|}} | ^ [[laserscorcher|Laser scorcher]] ^ [[flamethrower|Flame thrower]] ^ [[nuker|Nuclear hand cannon]] ^ | {{:laserscorcher-150x80.png?200|}} | {{:flamethrower-150x80.png?200|}} | {{:nuker-150x80.png?200|}} | ^ [[feline|Energy blade]] ^ [[chargepistol|Lightning gun]] ^ [[biorifle|Bio-rifle]] ^ | {{:feline-150x80.png?200|}} | {{:chargepistol-150x80.png?200|}} | {{:biorifle-150x80.png?200|}} | ---- ====== Ammunition ====== **Click on the name for detailed information!** ^ [[clips_std|.44 super]] ^ [[bolts_MKI|High calibre bolts]] ^ [[rounds_std|.223]] ^ | {{:clips_std.png?100|}} | {{:bolts_mki.png?100|}} | {{:rounds_std.png?100|}} | ^ [[slugs_std|12 gauge]] ^ [[minigun_std|7.62 mm]] ^ [[flak_AP|M-4X grenade]] ^ | {{:slugs_std.png?100|}} | {{:minigun_std.png?100|}} | {{:flak_ap.png?100|}} | ^ [[power_charge|Energy Charge]] ^ [[plasma_charge|Plasma Charge]] ^ [[laser_core_AP|Laser Core]] ^ | {{:power_charge.png?100|}} | {{:plasma_charge.png?100|}} | {{:laser_core_ap.png?100|}} | ^ [[kerosene|Kerosene]] ^ [[nuke|Nuclear bolt]] ^ | {{:kerosene.png?100|}} | {{:nuke.png?100|}} | ---- ====== Targeting modes ====== In USC, each attack/fire mode has a property called //targeting mode//. Because the game is basically played on a board of square grids, determining the line of sight/fire can be done in different ways, plus some weapons obviously have even more special abilities. There are //five// distinct targeting modes that give further variety to strategic choices when speaking of weapons. Please kindly note that USC is basically a strategic board game, thus some rules are simply //not "realistic"//, but serve gameplay balance/strategic purposes! On the figures -- //green//: line of fire; //red//: valid target; //blue//: blocked line of fire; //white//: no line of fire. ===== Star ===== {{:tm_star.png?400|}} Star is the most simple and common targeting mode. It means a //flat line of fire in all 8 main directions// (hence it's called "star"). Any other grid is not targetable; you will have to move to get such a target in line. The line of fire is blocked by any unit or object. ===== Sweep ===== {{:tm_sweep.png?400|}} Mainly used by weapons with a "scatter-fire" mechanism, sweep targeting mode spreads in the //straight directions 3-grids wide//, enabling the wielder to attack even from behind an obstacle. Firing from //proximal distance// grants //+0.5 Damage Factor//, but negates any area effect. ===== Arc ===== {{:tm_arc.png?400|}} "Arc" stands for the elevation of trajectory that only a few weapons use, namely the Flak cannon for its grenades and the Self-defense pistol for flares*. Projectiles fired this way can land at any location that is not blocked out by an //object// (see fig.). Can't be used at a proximal distance. * The Flame thrower also uses "Arc" targeting, fire being ethereal and able to pass through units. ===== Free ===== {{:tm_free.png?400|}} This is the most advanced non-arc targeting mode. All grids that are not blocked out by a //unit// or an //object// are valid targets, including those at a proximal distance (by default), as far as they're in effective range. Not having to move into a firing position may save a lot of APs. ===== Pass (Passthrough) ===== {{:tm_pass.png?400|}} Basically a "Star", Passthrough is a special targeting mode where the line of fire is not blocked by //units//, and any unit that is in the way until the target gets damaged. Used by the Laser scorcher (for "line blast") and the Flame thrower (for "line ignite") only. [[#Top|Back to top]] ↑ ---- ← Previous: [[items | Items]] → Next: [[step_by_step_tutorial | Step-By-Step Tutorial]] ← [[ultimate_space_commando_steam_2015|Back to Main page]]