^ Shotgun ^ {{:shotgun-150x80.png?400|}} ^ | Cavalli LSS24-8 Military Build | | **Small arm** | | //Cost: 5500 Credits// | | A typical "room sweeper". The military shotgun is the bully of close and medium-range combat. The factory standard is easy to maintain and has two fire modes--single and double barrels. Light and simple casing support additional weapon mods and a wide variety of 12-gauge ammo subtypes. Use with caution against heavily armored targets as penetration force may not be enough. Has a great impact force, is reliable, and very old-school. | ^ __Ammunition__ ^   ^   ^   ^   ^ | **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:slugs_std.png?50|}} | | [[slugs_std|12 gauge]] | 8 | //19 (10%)// | //3// | ====== Shoot ====== ^ Property ^ Single barrel ^ Double barrel ^ Double express ^ | Range (grids) | 3 | 3 | 3 | | [[weapons#Targeting modes|Targeting mode]] | [[weapons#Sweep|sweep]] | [[weapons#Sweep|sweep]] | [[weapons#Sweep|sweep]] | | [[combat#The Attack Value|Static/base precision]] | 0 | 0 | 0 | | Action Points | //4// | //4// | //6// | | Ammo consumption | 1x | 2x | 4x | | [[combat#Doing Damage|Base damage]] | 3 | 6 | 12 | | [[combat#Doing Damage|Random damage]] | 9 | 18 | 36 | | [[combat#Doing Damage|Base maxDmg range]] | //3-12// | //6-24// | //12-48// | | [[combat#Doing Damage|Target area (grids)]] | 3×3 | 3×3 | 3x3 | | [[combat#Doing Damage|Distance dmg. decay*]] | //75%// | //75%// | //75%// | | [[combat#Additional effects|Impact force]] | 10 | 20 | 40 | | [[combat#Additional effects|Armor penetration]] | //0// | //1// | //5// | | [[combat#Additional effects|Tranquilization]] | - | - | - | | Special | - | - | - | | Module needed | - | - | Yes | * Given %s of base maxDmg is applied to the adjacent grids. In case of 5×5 areas, the outer targets get %s of //their// neighbors, i.e. %×% of base maxDmg. ← [[weapons|Back to the main Weapons page]] ← [[ultimate_space_commando_steam_2015|Back to Main page]]