^ Minigun ^ {{:minigun-150x80.png?400|}} ^ | Browning M60 Infantry Build | | **Heavy arm** | | //Cost: 8000 Credits// | | The minigun is the "big boys' weapon" with a high rate of fire and a very lovely damage! The minigun is equally good in assault or in defensive situations. Has medium armor penetration, but with the highest knock-back force! Perfect for fending off aggressively attacking enemies. Deadly spread in medium range. The fully automated reloading system allows for more fun and destruction with minimal reloading AP cost! | ^ __Ammunition__ ^   ^   ^   ^   ^ | **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:minigun_std.png?50|}} | | [[minigun_std|7.62 mm]] | 5 | //19 (10%)// | //2// | ====== Shoot ====== ^ Property ^ Scatter-fire ^ Focused fire ^ | Range (grids) | 10 | 5 | | [[weapons#Targeting modes|Targeting mode]] | [[weapons#Sweep|sweep]] | [[weapons#Star|star]] | | [[combat#The Attack Value|Static/base precision]] | 0 | 1 | | Action Points | //5// | //6// | | Ammo consumption | 1x | 1x | | [[combat#Doing Damage|Base damage]] | 20 | 25 | | [[combat#Doing Damage|Random damage]] | 15 | 30 | | [[combat#Doing Damage|Base maxDmg range]] | //20-35// | //25-55// | | [[combat#Doing Damage|Target area (grids)]] | 3×3 | 1 | | [[combat#Doing Damage|Distance dmg. decay*]] | 50% | - | | [[combat#Additional effects|Impact force]] | 33 | 66 | | [[combat#Additional effects|Armor penetration]] | //7// | //30// | | [[combat#Additional effects|Tranquilization]] | - | - | | Special | - | - | | Module needed | - | - | * Given %s of base maxDmg is applied to the adjacent grids. In case of 5×5 areas, the outer targets get %s of //their// neighbors, i.e. %×% of base maxDmg. ← [[weapons|Back to the main Weapons page]] ← [[ultimate_space_commando_steam_2015|Back to Main page]]