^ Energy rifle ^ {{:energyrifle-150x80.png?400|}} ^ | FW-G120 combined energy-rifle | | **Small arm** | | //Cost: 8000 Credits// | | An energy-based weapon that is capable of slowing down or even paralyzing single or multiple targets. With relatively low base damage, its main strength is clearly not the firepower: the energy rifle is a support weapon! Supports both melee and ranged combat with the capability to heavily tranquilize ANY target. Due to its complex and high-tech design, it's not moddable. | ====== Melee combat ====== ^ __Ammunition__ ^   ^   ^   ^   ^ | **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:plasma_charge.png?50|}} | | [[plasma_charge|Plasma Charge]] | 10 | //18 (15%)// | //3// | ^ Property ^ Energy smash ^ Tranq. smash ^ | Range (grids) | 1 | 1 | | [[weapons#Targeting modes|Targeting mode]] | [[weapons#Star|star]] | [[weapons#Star|star]] | | [[combat#The Attack Value|Static/base precision]] | 3 | 3 | | Action Points | //3// | //4// | | Ammo consumption | 1x | 2x | | [[combat#Doing Damage|Base damage]] | 5 | 4 | | [[combat#Doing Damage|Random damage]] | 10 | 1 | | [[combat#Doing Damage|Base maxDmg range]] | //5-15// | //4-5// | | [[combat#Doing Damage|Target area (grids)]] | 1 | 1 | | [[combat#Doing Damage|Distance dmg. decay*]] | - | - | | [[combat#Additional effects|Impact force]] | //5// | //5// | | [[combat#Additional effects|Armor penetration]] | //5// | //15// | | [[combat#Additional effects|Tranquilization]] | 10 | 50 | | Special | - | - | | Module needed | - | - | ====== Shoot ====== ^ __Ammunition__ ^   ^   ^   ^   ^ | **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:power_charge.png?50|}} | | [[power_charge|Energy Charge]] | 30 | //18 (15%)// | //3// | ^ Property ^ Energy ray ^ Tranq. ray ^ | Range (grids) | 13 | 13 | | [[weapons#Targeting modes|Targeting mode]] | [[weapons#Star|star]] | [[weapons#Star|star]] | | [[combat#The Attack Value|Static/base precision]] | 5 | 5 | | Action Points | //4// | //6// | | Ammo consumption | 1x | 5x | | [[combat#Doing Damage|Base damage]] | 14 | 12 | | [[combat#Doing Damage|Random damage]] | 4 | 4| | [[combat#Doing Damage|Base maxDmg range]] | //14-18// | //12-16// | | [[combat#Doing Damage|Target area (grids)]] | 3x3 | 1 | | [[combat#Doing Damage|Distance dmg. decay*]] | 100% | - | | [[combat#Additional effects|Impact force]] | 7 | 7 | | [[combat#Additional effects|Armor penetration]] | 7 | 7 | | [[combat#Additional effects|Tranquilization]] | 10 | 100 | | Special | - | - | | Module needed | - | - | * Given %s of base maxDmg is applied to the adjacent grids. In case of 5×5 areas, the outer targets get %s of //their// neighbors, i.e. %×% of base maxDmg. ← [[weapons|Back to the main Weapons page]] ← [[ultimate_space_commando_steam_2015|Back to Main page]]