^ Combat chainsaw ^ {{:chainsaw-150x80.png?400|}} ^ | USC-M2 | | **Martial weapon** | | //Cost: 6500 Credits// | | In some situations, raw firepower is simply not enough. Beholding the usefulness of the officer's sword, the Command chose to develop this kerosene-fuelled monster to punch through any organic matter and light armor. Somewhat harder to control, the chainsaw can deal nearly double the damage, and the hell of titanium teeth often leaves bleeding open wounds and crippled limbs behind. | ^ __Ammunition__ ^   ^   ^   ^   ^ | **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:kerosene.png?50|}} | | [[kerosene|Kerosene]] | 20 | //15 (30%)// | //4// | ====== Melee combat ====== ^ Property ^ Saw ^ Tear 'em apart! ^ | Range (grids) | 1 | 1 | | [[weapons#Targeting modes|Targeting mode]] | [[weapons#Star|star]] | [[weapons#Star|star]] | | [[combat#The Attack Value|Static/base precision]] | 0 | 0 | | Action Points | 3 | 4 | | Ammo consumption | 1x | 2x | | [[combat#Doing Damage|Base damage]] | 10 | 14 | | [[combat#Doing Damage|Random damage]] | 5 | 8 | | [[combat#Doing Damage|Base maxDmg range]] | 10-15 | 14-22 | | [[combat#Doing Damage|Target area (grids)]] | 1 | 1 | | [[combat#Doing Damage|Distance dmg. decay*]] | - | - | | [[combat#Additional effects|Impact force]] | 4 | 8 | | [[combat#Additional effects|Armor penetration]] | 7 | 12 | | [[combat#Additional effects|Tranquilization]] | 3 | 6 | | Special | - | - | | Module needed | - | - | ← [[weapons|Back to the main Weapons page]] ← [[ultimate_space_commando_steam_2015|Back to Main page]]