^ Bio-rifle ^ {{:biorifle-150x80.png?400|}} ^ | Novochuk W-30 "Horror" | | **Heavy arm** | | //Cost: 20000 Credits// | | The Novochuk W-30 is a heavy bio-weapon, engineered specifically against the aliens. It is capable of infecting the target with a DNA-specific prion-like agent, carried by a radioactive stream. After the initial burn damage, it starts to decay the tissue until the target is nothing more than a pile of smoldering gore. Stacking dosages will kill the toughest of enemies. It can be also used to spray a smaller area with the bio-agent. Can be equipped with a medical mod for healing units. | ^ __Ammunition__ ^   ^   ^   ^   ^ | **Ammo type** | **Ammo capacity** | **Critical Threshold** | **Reload APs** | {{:nuke.png?50|}} | | [[nuke|Nuclear bolt]] | 10 | //20 (5%)// | //5// | ====== Shoot ====== ^ Property ^ Infect ^ Mass infect ^ Heal ^ | Range (grids) | 3 | 5 | 5 | | [[weapons#Targeting modes|Targeting mode]] | [[weapons#Free|free]] | [[weapons#Arc|arc]] | [[weapons#Free|free]] | | [[combat#The Attack Value|Static/base precision]] | 5 | 20 | 5 | | Action Points | //5// | //10// | //8// | | Ammo consumption | - | 2x | 1x | | [[combat#Doing Damage|Base damage]] | 40 | 40 | 40| | [[combat#Doing Damage|Random damage]] | 40 | 40 | 40 | | [[combat#Doing Damage|Base maxDmg range]] | //40-80// | //40-80// | //40-80// | | [[combat#Doing Damage|Target area (grids)]] | 1 | 3x3 | 1 | | [[combat#Doing Damage|Distance dmg. decay*]] | - | //50%// | - | | [[combat#Additional effects|Impact force]] | 0 | 0 | 0 | | [[combat#Additional effects|Armor penetration]] | //0// | //0// | //0// | | [[combat#Additional effects|Tranquilization]] | 25 | 25 | - | | Special | see * * * | see * * * * | see * * * * * | | Module needed | - | - | Yes | * Given %s of base maxDmg is applied to the adjacent grids. In case of 5×5 areas, the outer targets get %s of //their// neighbors, i.e. %×% of base maxDmg. * * * Confers hazardous infection to target, which will reduce its HPs at the beginning of each turn. Initial attack also confers direct damage. * * * * Deploys a field of hazardous material that will only damage aliens when they pass through (this may remove the biomass). Initial attack also confers direct damage. * * * * * Heals target with shown 'damage' value. Note that the bio-rifle gets //Biochemistry % bonus damage/healing rate//! ← [[weapons|Back to the main Weapons page]] ← [[ultimate_space_commando_steam_2015|Back to Main page]]