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xenology [2024/08/26 17:42]
admin [NEST GLAND, EGGS]
xenology [2024/08/28 16:57] (current)
admin [Table of Contents]
Line 24: Line 24:
   * [[#alpha_wormpig|Alpha Wormpig]]   * [[#alpha_wormpig|Alpha Wormpig]]
   * [[#organ_shepherd|Organ Shepherd]]   * [[#organ_shepherd|Organ Shepherd]]
 +  * [[#acydia|Acydia]]
   * [[#reaper|Reaper]]   * [[#reaper|Reaper]]
   * [[#alpha_reaper|Alpha Reaper]]   * [[#alpha_reaper|Alpha Reaper]]
Line 49: Line 50:
   * Ravenous: prioritizes weaker units and can heal itself by doing damage.   * Ravenous: prioritizes weaker units and can heal itself by doing damage.
   * Cautious: tries to maintain distance and often hides away after attacking if can.   * Cautious: tries to maintain distance and often hides away after attacking if can.
 +
 ---- ----
  
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 ==== ENVIRONMENTAL HAZARDS ==== ==== ENVIRONMENTAL HAZARDS ====
  
-All of the Hydrazine pools, the Hydrazine barrels and the Radioactive pools are flammable/volatile/hazardous!+All of the Hydrazine pools, the Hydrazine barrelsand the Radioactive pools are flammable/volatile/hazardous!
  
 Hydrazine pool: Hydrazine pool:
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 **Tip/hint**: Staying too close to these can be lethal due to fire or explosions. Barrels can be moved, and Hydrazine can be procured. Avoid standing in fires and radioactive pools. Always be mindful of the potential to blow up pools or barrels to either eliminate enemies or keep them at a distance. **Tip/hint**: Staying too close to these can be lethal due to fire or explosions. Barrels can be moved, and Hydrazine can be procured. Avoid standing in fires and radioactive pools. Always be mindful of the potential to blow up pools or barrels to either eliminate enemies or keep them at a distance.
  
-__**AND**__ +===AND=== 
  
 A Service tunnel hatch: A Service tunnel hatch:
 {{https://angrycatstudios.com/usccf/xenology/STH.png}} {{https://angrycatstudios.com/usccf/xenology/STH.png}}
-**Tip/hint**: Don't leave them open for too long, as they are responsible for alien reinforcements. Approach carefully, as you never know when the aliens will come out. Any marine can shut it, but Electrotechnician experts can do so at a lower Action Point cost. Once closed, units can stand on them.+**Tip/hint**: Don't leave them open for too long, as they are responsible for alien reinforcements. Approach carefully, as you never know when the aliens will come out. Any marine can shut it, but [[skills#electrotechnics|Electrotechnician experts]] can do so at a lower Action Point cost. Once closed, units can stand on them.
  
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xenology.1724686938.txt.gz · Last modified: 2024/08/26 17:42 by admin