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xenology [2024/08/26 17:38] admin [WUNDERWURM] |
xenology [2024/08/28 16:57] (current) admin [Table of Contents] |
* [[#alpha_wormpig|Alpha Wormpig]] | * [[#alpha_wormpig|Alpha Wormpig]] |
* [[#organ_shepherd|Organ Shepherd]] | * [[#organ_shepherd|Organ Shepherd]] |
| * [[#acydia|Acydia]] |
* [[#reaper|Reaper]] | * [[#reaper|Reaper]] |
* [[#alpha_reaper|Alpha Reaper]] | * [[#alpha_reaper|Alpha Reaper]] |
* Ravenous: prioritizes weaker units and can heal itself by doing damage. | * Ravenous: prioritizes weaker units and can heal itself by doing damage. |
* Cautious: tries to maintain distance and often hides away after attacking if can. | * Cautious: tries to maintain distance and often hides away after attacking if can. |
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A Wunderwurm in the game: | A Wunderwurm in the game: |
{{https://angrycatstudios.com/usccf/xenology/WW.png}} | {{https://angrycatstudios.com/usccf/xenology/WW.png}} |
**Tip/hint**: When your squad reaches its attack range, avoid stacking your marines together. After their defeat, remember to loot the precious [[equipment#crafting_materials|crafting material]], Asura-49. | **Tip/hint**: When your squad reaches its attack range, avoid stacking your marines together. After their defeat, remember to loot the precious [[equipment#crafting_materials|crafting material, Asura-49]]. |
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[[#Top|Back to top ↑]] | [[#Top|Back to top ↑]] |
==== NEST GLAND, EGGS ==== | ==== NEST GLAND, EGGS ==== |
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Egg beds and veins expand at the beginning of each turn. Enemies hatch from eggs, including Wurms, Crawlers, and Scorpions. While these enemies do not have any additional modifiers, they have increased health, attack power, and APs. The health of the nest gland is very high. | Egg beds and veins expand at the beginning of each turn. Enemies hatch from eggs, including [[xenology#wurm|Wurms]], [[xenology#crawler|Crawlers]], and [[xenology#scorpion|Scorpions]]. While these enemies do not have any additional modifiers, they have increased health, attack power, and APs. The health of the nest gland is very high. |
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A Nest gland, with an egg: | A Nest gland, with an egg: |
==== ENVIRONMENTAL HAZARDS ==== | ==== ENVIRONMENTAL HAZARDS ==== |
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All of the Hydrazine pools, the Hydrazine barrels and the Radioactive pools are flammable/volatile/hazardous! | All of the Hydrazine pools, the Hydrazine barrels, and the Radioactive pools are flammable/volatile/hazardous! |
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Hydrazine pool: | Hydrazine pool: |
**Tip/hint**: Staying too close to these can be lethal due to fire or explosions. Barrels can be moved, and Hydrazine can be procured. Avoid standing in fires and radioactive pools. Always be mindful of the potential to blow up pools or barrels to either eliminate enemies or keep them at a distance. | **Tip/hint**: Staying too close to these can be lethal due to fire or explosions. Barrels can be moved, and Hydrazine can be procured. Avoid standing in fires and radioactive pools. Always be mindful of the potential to blow up pools or barrels to either eliminate enemies or keep them at a distance. |
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__**AND**__ | ===AND=== |
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A Service tunnel hatch: | A Service tunnel hatch: |
{{https://angrycatstudios.com/usccf/xenology/STH.png}} | {{https://angrycatstudios.com/usccf/xenology/STH.png}} |
**Tip/hint**: Don't leave them open for too long, as they are responsible for alien reinforcements. Approach carefully, as you never know when the aliens will come out. Any marine can shut it, but Electrotechnician experts can do so at a lower Action Point cost. Once closed, units can stand on them. | **Tip/hint**: Don't leave them open for too long, as they are responsible for alien reinforcements. Approach carefully, as you never know when the aliens will come out. Any marine can shut it, but [[skills#electrotechnics|Electrotechnician experts]] can do so at a lower Action Point cost. Once closed, units can stand on them. |
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[[#Top|Back to top ↑]] | [[#Top|Back to top ↑]] |