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xenology [2024/08/26 17:30]
admin [ORGAN SHEPHERD]
xenology [2024/08/28 16:57] (current)
admin [Table of Contents]
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   * [[#alpha_wormpig|Alpha Wormpig]]   * [[#alpha_wormpig|Alpha Wormpig]]
   * [[#organ_shepherd|Organ Shepherd]]   * [[#organ_shepherd|Organ Shepherd]]
 +  * [[#acydia|Acydia]]
   * [[#reaper|Reaper]]   * [[#reaper|Reaper]]
   * [[#alpha_reaper|Alpha Reaper]]   * [[#alpha_reaper|Alpha Reaper]]
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   * Ravenous: prioritizes weaker units and can heal itself by doing damage.   * Ravenous: prioritizes weaker units and can heal itself by doing damage.
   * Cautious: tries to maintain distance and often hides away after attacking if can.   * Cautious: tries to maintain distance and often hides away after attacking if can.
 +
 ---- ----
  
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 ==== ACYDIA ==== ==== ACYDIA ====
  
-Swift flyer, highly acidic melee and ranged AoE attacks (3x3 grids), immune to acid. Can not open doors. Health: medium.+Swift flyer, highly acidic melee and ranged AoE attacks (<color yellow>3x3</color> grids), immune to acid. Can not open doors. Health: medium.
  
 An Acydia in the game: An Acydia in the game:
 {{https://angrycatstudios.com/usccf/xenology/A.png}} {{https://angrycatstudios.com/usccf/xenology/A.png}}
-**Tip/hint**: Position your Bastion close to this enemy so it can soak their attacks. Eliminate them quickly before they strip away all the remaining armor from your entire squad. Bring some Neutro (a fire and acid neutralizer) and armor repair kits to handle acid buildup.+**Tip/hint**: Position your [[squad_roles#bastion|Bastion]] close to this enemy so it can soak their attacks. Eliminate them quickly before they strip away all the remaining armor from your entire squad. Bring some [[equipment#neutro|Neutro (a fire and acid neutralizer)]] and [[equipment#armor_repair_kit|Armor repair kits]] to handle [[damage_type_info#acid|Acid buildup]].
  
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 ==== SHADOW ENVOYS ==== ==== SHADOW ENVOYS ====
  
-Reaper with powerful life-stealing shadow area attack, leaves shadow trail. Has high resistance against tranquilization. Attacks multiple targets. (Bigger than the Reaper or the Alpha Reaper.) Health: extremely high. Can open doors.+Reaper with powerful life-stealing shadow area attack, leaves shadow trail. Has high resistance against tranquilization. Attacks multiple targets. (Bigger than the [[xenology#reaper|Reaper]] or the [[xenology#alpha_reaper|Alpha Reaper]].) Health: extremely high. Can open doors.
  
 **Shadow Envoy** in the game: **Shadow Envoy** in the game:
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-**Tip/hint**: They will attack anything or anyone to reach their destination and will recover health from attacking any living targets. They are always among the top priority targets due to their very high health and unique attacks. They will stack Shadow energy buildup, which cannot be cured at the moment. Additionally, the shadow surrounding them makes them harder to hit.+**Tip/hint**: They will attack anything or anyone to reach their destination and will recover health from attacking any living targets. They are always among the top priority targets due to their very high health and unique attacks. They will stack [[damage_type_info#shadow|Shadow energy buildup]], which cannot be cured at the moment. Additionally, the shadow surrounding them makes them harder to hit.
  
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 ==== WUNDERWURM ==== ==== WUNDERWURM ====
  
-Psionic AoE attack through walls (3x3 grids), healing aura for aliens, teleportation, huge psionic explosion on death, immune to tranq. Health: high.+Psionic AoE attack through walls (<color yellow>3x3</color> grids), healing aura for aliens, teleportation, huge psionic explosion on death, immune to tranq. Health: high.
  
 A Wunderwurm in the game: A Wunderwurm in the game:
 {{https://angrycatstudios.com/usccf/xenology/WW.png}} {{https://angrycatstudios.com/usccf/xenology/WW.png}}
-**Tip/hint**: When your squad reaches its attack range, avoid stacking your marines together. After their defeat, remember to loot the precious crafting material, Asura-49.+**Tip/hint**: When your squad reaches its attack range, avoid stacking your marines together. After their defeat, remember to loot the precious [[equipment#crafting_materials|crafting material, Asura-49]].
  
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 ==== NEST GLAND, EGGS ==== ==== NEST GLAND, EGGS ====
  
-Egg beds and veins expand at the beginning of each turn. Enemies hatch from eggs, including Wurms, Crawlers, and Scorpions. While these enemies do not have any additional modifiers, they have increased health, attack power, and APs. The health of the nest gland is very high.+Egg beds and veins expand at the beginning of each turn. Enemies hatch from eggs, including [[xenology#wurm|Wurms]][[xenology#crawler|Crawlers]], and [[xenology#scorpion|Scorpions]]. While these enemies do not have any additional modifiers, they have increased health, attack power, and APs. The health of the nest gland is very high.
  
 A Nest gland, with an egg: A Nest gland, with an egg:
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 ==== ENVIRONMENTAL HAZARDS ==== ==== ENVIRONMENTAL HAZARDS ====
  
-All of the Hydrazine pools, the Hydrazine barrels and the Radioactive pools are flammable/volatile/hazardous!+All of the Hydrazine pools, the Hydrazine barrelsand the Radioactive pools are flammable/volatile/hazardous!
  
 Hydrazine pool: Hydrazine pool:
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 **Tip/hint**: Staying too close to these can be lethal due to fire or explosions. Barrels can be moved, and Hydrazine can be procured. Avoid standing in fires and radioactive pools. Always be mindful of the potential to blow up pools or barrels to either eliminate enemies or keep them at a distance. **Tip/hint**: Staying too close to these can be lethal due to fire or explosions. Barrels can be moved, and Hydrazine can be procured. Avoid standing in fires and radioactive pools. Always be mindful of the potential to blow up pools or barrels to either eliminate enemies or keep them at a distance.
  
-__**AND**__ +===AND=== 
  
 A Service tunnel hatch: A Service tunnel hatch:
 {{https://angrycatstudios.com/usccf/xenology/STH.png}} {{https://angrycatstudios.com/usccf/xenology/STH.png}}
-**Tip/hint**: Don't leave them open for too long, as they are responsible for alien reinforcements. Approach carefully, as you never know when the aliens will come out. Any marine can shut it, but Electrotechnician experts can do so at a lower Action Point cost. Once closed, units can stand on them.+**Tip/hint**: Don't leave them open for too long, as they are responsible for alien reinforcements. Approach carefully, as you never know when the aliens will come out. Any marine can shut it, but [[skills#electrotechnics|Electrotechnician experts]] can do so at a lower Action Point cost. Once closed, units can stand on them.
  
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xenology.1724686234.txt.gz · Last modified: 2024/08/26 17:30 by admin