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dtb [2023/09/06 15:44] admin [Welcome to the "Defend the Base!" game mode!] |
dtb [2024/08/28 16:19] (current) admin [Table of Contents] |
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|| [[basics|Basics]] || [[combat_mechanics|Combat]] || [[squad|Squad]] || [[tactics|Tactics]] || [[dtb|**Defend the Base!**]] || [[skills|Skills]] || [[damage_type_info|Damage type info]] || | || [[basics|Basics]] || [[combat_mechanics|Combat]] || [[squad|Squad]] || [[tactics|Tactics]] || [[dtb|**Defend the Base!**]] || [[skills|Skills]] || [[damage_type_info|Damage type info]] || |
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| || <color red>NEW →</color> || [[squad_roles|Squad Roles]] || [[usccf_weapons|Weapons & Ammunition]] || [[equipment|Equipment & Crafting materials]] || [[xenology|Xenology]] || [[campaign|Campaign]] || [[ui|UI]] || |
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* [[#introduction|Introduction]] | * [[#introduction|Introduction]] |
* [[#introduction_brief_strategic_plan|Introduction - Brief strategic plan]] | * [[#brief_strategic_plan|Introduction - Brief strategic plan]] |
* [[#introduction_the_construction_phase|Introduction - The Construction Phase]] | * [[#the_construction_phase|Introduction - The Construction Phase]] |
* [[#introduction_the_defense_phase|Introduction - The Defense Phase]] | * [[#the_defense_phase|Introduction - The Defense Phase]] |
* [[#constructing_rooms|Constructing rooms]] | * [[#constructing_rooms|Constructing rooms]] |
* [[#installing_mining_equipment|Installing mining equipment]] | * [[#installing_mining_equipment|Installing mining equipment]] |
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[[#Top|Back to top ↑]] | [[#Top|Back to top ↑]] |
===== Introduction - Brief strategic plan ===== | =====Brief strategic plan===== |
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{{https://angrycatstudios.com/usccf/dtb/videos/tutorial_dtb_construction_phase_example_01.mp4?1280x720}} | {{https://angrycatstudios.com/usccf/dtb/videos/tutorial_dtb_construction_phase_example_01.mp4?1280x720}} |
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<color yellow>1.</color> Find a good surface position for your <color orange>first drilling site</color>: optimally, it should be a //deothonit outcropping// surrounded by rich subsurface veins (use the <color yellow>raw materials overlay</color> [default hotkey: <color orange>C</color>] to visualize these), surrounded by rocks, and far from unstable ground, to help your defense. | <color yellow>1.</color> Find a good surface position for your <color orange>first drilling site</color>: optimally, it should be a //Deothonit outcropping// surrounded by rich subsurface veins (use the <color yellow>raw materials overlay</color> [default hotkey: <color orange>C</color>] to visualize these), surrounded by rocks, and far from unstable ground, to help your defense. |
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<color yellow>2.</color> Construct a <color #66ff00>Harvester</color> on the outcropping. | <color yellow>2.</color> Construct a <color #66ff00>Harvester</color> on the outcropping. |
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[[#Top|Back to top ↑]] | [[#Top|Back to top ↑]] |
===== Introduction - The Construction Phase ===== | =====The Construction Phase===== |
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{{https://angrycatstudios.com/usccf/dtb/images/DtB_general_02_2k.png}} | {{https://angrycatstudios.com/usccf/dtb/images/DtB_general_02_2k.png}} |
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[[#Top|Back to top ↑]] | [[#Top|Back to top ↑]] |
===== Introduction - The Defense Phase ===== | =====The Defense Phase===== |
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{{https://angrycatstudios.com/usccf/dtb/videos/tutorial_dtb_construction_phase_example_04.mp4?1280x720}} | {{https://angrycatstudios.com/usccf/dtb/videos/tutorial_dtb_construction_phase_example_04.mp4?1280x720}} |
{{https://angrycatstudios.com/usccf/dtb/images/DtB_waves.png}} | {{https://angrycatstudios.com/usccf/dtb/images/DtB_waves.png}} |
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You may also encounter <color orange>weather conditions</color> like strong winds or sandstorms. These have a negative effect on movement AP cost and ranged accuracy; a sandstorm also lowers visibility range, and decays armor if your marines are caught in the open (i.e. not in a room). Based on the time of the day the Wave takes place, visibility can be further hindered (especially at night if you don't have lights). | You may also encounter <color orange>weather conditions</color> like strong winds or sandstorms. These have a //negative effect// on movement AP cost and ranged accuracy; a sandstorm also lowers visibility range, and decays armor if your marines are caught in the open (i.e. not in a room). Based on the time of the day the Wave takes place, visibility can be further hindered (especially at night if you don't have lights). |
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