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campaign [2024/08/28 14:43]
admin [Avoid Large Hordes/Nests Early On]
campaign [2024/08/28 14:49] (current)
admin [THE CAMPAIGN]
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 ====== THE CAMPAIGN ====== ====== THE CAMPAIGN ======
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-<color red>===== WORK IN PROGRESS =====</color> 
  
 ===The Campaign mode offers a rich and challenging experience, especially for those new to the game or genre. This guide will walk you through the basics to ensure you get off to a strong start.=== ===The Campaign mode offers a rich and challenging experience, especially for those new to the game or genre. This guide will walk you through the basics to ensure you get off to a strong start.===
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 ====Use Nukes in Desperate Situations==== ====Use Nukes in Desperate Situations====
  
-If you find yourself overwhelmed by alien hordes, don’t hesitate to use a nuke. As a general rule of thumb, don’t waste nukes on Hordes that contain **less** than 100 enemies, but don’t hesitate to push that button if you see a “mega-horde” of 200 or **more**. Remember that it is NOT necessary to destroy all hordes to progress with the Campaign, so try to conserve nukes when you can.+If you find yourself overwhelmed by alien hordes, don’t hesitate to use a nuke. As a general rule of thumb, don’t waste nukes on Hordes that contain **less** than 100 enemies, but don’t hesitate to push that button if you see a “mega-horde” of 200 or **more**. Remember that it is **NOT** necessary to destroy all hordes to progress with the Campaign, so try to conserve nukes when you can.
  
 __Tip/hint__: nuking a sector creates a crater, destroys all Deothonit, and renders the sector very poisonous for the rest of the game. If you can, try to “lure” big hordes to the same sector and nuke them there so you don’t lose important ground. __Tip/hint__: nuking a sector creates a crater, destroys all Deothonit, and renders the sector very poisonous for the rest of the game. If you can, try to “lure” big hordes to the same sector and nuke them there so you don’t lose important ground.
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 ====Loot Databanks for Prototypes==== ====Loot Databanks for Prototypes====
  
-Be on the lookout for Databanks, as those are the sources of Datapads and Code fragments. Disassembling these will yield additional valuable crafting materials such as Portable batteries and Electrical components.+Be on the lookout for Databanks, as those are the sources of <color orange>Datapads</color> and <color orange>Code fragments</color>. Disassembling these will yield additional valuable crafting materials such as [[equipment#crafting_materials|Portable batteries]] and [[equipment#crafting_materials|Electrical components]].
  
 [[#Top|Back to top ↑]] [[#Top|Back to top ↑]]
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 ====Favor a Faction==== ====Favor a Faction====
  
-As you progress, choose a faction to favor (though it’s not mandatory). Building a strong relationship with a faction can lead to better Squad abilities and stronger units.+As you progress, choose a faction to favor (though it’s //not// mandatory). Building a strong relationship with a faction can lead to better Squad abilities and stronger units.
  
 __Tip/hint__: contrary to non-Campaign game modes, factions are the only source for higher Mark weapon upgrades and weapon prototypes. The higher approval you have with a faction, the lower the cost you can get these from them. Prototype quality also improves with approval. __Tip/hint__: contrary to non-Campaign game modes, factions are the only source for higher Mark weapon upgrades and weapon prototypes. The higher approval you have with a faction, the lower the cost you can get these from them. Prototype quality also improves with approval.
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 ====Know when to Extract==== ====Know when to Extract====
  
-If a mission goes south, don’t be afraid to extract your marines. It’s better to fail a mission than to lose your marines and valuable items. Multi-mission operations (derelict sites, faction-given missions, Nests) usually let you withdraw in the first few phases. Read the briefing carefully so you know where’s the point of no return.+If a mission goes south, don’t be afraid to [[tactics#extracting_units|extract your marines]]. It’s better to fail a mission than to lose your marines and valuable items. Multi-mission operations (derelict sites, faction-given missions, Nests) usually let you withdraw in the first few phases. Read the briefing **carefully** so you know where’s the point of no return.
  
 [[#Top|Back to top ↑]] [[#Top|Back to top ↑]]
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 ====Study Tactics==== ====Study Tactics====
  
-Finally, review all the Tactics entries in the Encyclopedia/Wiki. Understanding these strategies will give you a significant advantage as you face increasingly tough challenges.+Finally, review all the [[tactics|Tactics entries]] in the Encyclopedia/Wiki. Understanding these strategies will give you a significant advantage as you face increasingly tough challenges.
  
 [[#Top|Back to top ↑]] [[#Top|Back to top ↑]]
campaign.1724849031.txt.gz · Last modified: 2024/08/28 14:43 by admin